My Weekend Ranked Battles #9 (Gods Unchained)

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    darthgexe

    Published on Jan 22, 2024
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    My Weekend Ranked Battles #10

    🇪🇸

    Después de un tiempo de inactividad, he vuelto a las batallas ranked de Gods Unchained. El motivo de mi ausencia fue una combinación de falta de tiempo, cansancio y desmotivación. Sin embargo, estoy decidido a revertir esta situación y volver a ser un jugador activo.

    Para mi regreso, decidí utilizar mi mazo Zoo Light, un mazo que me ha dado buenos resultados en el pasado. Sin embargo, esta vez las cosas no salieron como esperaba. A pesar de haber tenido un winrate positivo, no fue suficiente para obtener packs de la nueva expansión.

    Batalla 1, vs Olympian War:

    Al comienzo pude jugar un Empyrean Pacifist y protegerlo con un Tough Townsfolk, el cual pudo protegerlo durante un turno. Para el segundo turno, mi oponente se apresura y juega su Commander Pyros, aprovechando que no tenía suficiente daño para eliminarlo en ese turno. Sin embargo, pude debilitarlo con mi arma para poder eliminarlo en el turno siguiente.

    Juego un segundo Empyrean Pacifist y lleno mi lado del campo con esbirros de coste 1. Sin embargo, mi adversario juega su Grand Hall y le da la habilidad leech a su Woodcutter Imp. Ayudándome de un Swashbuckler que obtuve del sanctum, pude limpiar la mesa con mis esbirros y mantener mi lado del campo completamente poblado.

    Pierdo mis Empyrean Pacifists a causa de hechizos, pero mantengo la presión usando mi poder. Me preparo para lo que viene robando un Imperius Smite del sanctum. Esta carta me servirá para deshacerme de un White Fur Guard y dejar al enemigo con 3 puntos de vida, para luego ser derrotado en el siguiente turno.

    Batalla 2, vs Control Deception:

    En esta batalla, trato de poblar mi lado del campo desde el inicio, pero cartas enemigas como el Armor Lurker y Blade Borrower no me permiten desarrollar poder de forma temprana. Logro invocar y fortalecer un Empyrean Pacifist, pero mi oponente invoca un Guild Enforcer imposible de destruir con el poco daño que tengo en la mesa.

    Un The Pools of Nemesis complica aún más las cosas. En ese momento, pensé que ahora mi enemigo podría hacer copias del Guild Enforcer, así que traté de debilitarlo lo más que pude utilizando Radiant Dawn sobre mis esbirros. Al ver a su Guild Enforcer debilitado, mi oponente decide copiar mi Empyrean Pacifist y luego oculta a The Pools of Nemesis para protegerlo.

    Gracias a que tuve la suerte de robar un segundo Radiant Dawn, pude eliminar los esbirros enemigos, excepto a The Pools of Nemesis, que estaba oculto. Lo que me daba esperanzas, pero la partida estaba empezando a alargarse más de lo debido. Mi enemigo invoca y copia 2 Inconspicuous Carriage en 2 turnos, protegiéndose él y sus demás esbirros, y se me dificulta mantener el control del tablero.

    Fortuitamente, robo un Thaeric Extortionist que me ayuda a deshacerme del molesto The Pools of Nemesis. Durante varios turnos, lucho por mantener el control del tablero, pero mi enemigo usa un Witherfingers que ralentiza mi juego y luego me hace daño directo. Más adelante, invoca a Hortuk Fallen Commander para proteger sus esbirros y así sellar mi derrota.

    Batalla 3, vs Aggro Nature:

    Mi enemigo comienza la partida con un Wild Hog, entonces de mi lado del campo coloco una Shield Maiden que podrá proteger y aguantar al menos un turno. Mi enemigo invoca un Vexing Rascal y ataca con el Wild Hog, así que yo juego un Militant Theist y aplico su efecto sobre mi Shield Maiden para así acabar con su Vexing Rascal antes de que se convierta en un problema.

    Termino por limpiar la mesa, pero mi oponente invoca un Scarab Swarm al cual le otorga tres puntos de armadura para convertirse en una molestia. Mantengo el control del tablero, pero mi enemigo va regenerando vida cada vez que un esbirro muere.

    Robo un Imperian Smite del Sanctum para estar preparado en caso de que un esbirro fuerte aparezca, y así sucede. Sin embargo, veo la oportunidad de deshacerme del Scarab Swarm utilizando un Thaeric Extortionist y guardo el smite para otro turno. Más esbirros fuertes aparecen, pero utilizo un Radiant Dawn para deshacerme de la mayoría de ellos y holdeo el Imperian Smite.

    Mi enemigo aprovecha que quedaron pocos esbirros de mi lado para eliminar mi Empirean Pacifist. Quizá cometí un error al no utilizar Imperian Smite antes. Aún así, ayudándome de mi poder y de las cartas del Sanctum, trato de mantener un buen número de esbirros en mi lado del campo y no perder el control del tablero, haciendo daño cada vez que hay una oportunidad.

    Mi adversario juega un esbirro 10/10 el cual ignoro y voy a hacer daño directo a su cara, ya que tiene pocos puntos de vida. Ya la partida está ganada en el siguiente turno.

    My Weekend Ranked Battles #10

    🇺🇸
    After a period of inactivity, I have returned to the ranked battles of Gods Unchained. The reason for my absence was a combination of lack of time, fatigue, and lack of motivation. However, I am determined to reverse this situation and become an active player again.

    For my return, I decided to use my Zoo Light deck, a deck that has given me good results in the past. However, this time things didn't go as I expected. Despite having a positive winrate, it wasn't enough to get packs from the new expansion.

    Battle 1, vs Olympian War:

    At the beginning, I was able to play an Empyrean Pacifist and protect it with a Tough Townsfolk, which was able to protect it for a turn. On my second turn, my opponent rushes and plays their Commander Pyros, taking advantage of the fact that I did not have enough damage to eliminate it on that turn. However, I was able to weaken it with my weapon to be able to eliminate it on the next turn.

    I play a second Empyrean Pacifist and fill my side of the field with 1-cost minions. However, my opponent plays their Grand Hall and gives their Woodcutter Imp the leech ability. With the help of a Swashbuckler that I obtained from the sanctum, I was able to clear the board with my minions and keep my side of the field completely populated.

    I lose my Empyrean Pacifists due to spells, but I keep the pressure on using my power. I prepare for what's to come by stealing an Imperius Smite from the sanctum. This card will serve me to get rid of a White Fur Guard and leave the enemy with 3 hit points, to then be defeated on the next turn.

    Battle 2, vs Control Deception:

    In this battle, I try to populate my side of the field from the start, but enemy cards like Armor Lurker and Blade Borrower prevent me from developing power early. I manage to summon and strengthen an Empyrean Pacifist, but my opponent summons a Guild Enforcer that is impossible to destroy with the little damage I have on the board.

    A The Pools of Nemesis complicates things even further. At that point, I thought that now my opponent could make copies of the Guild Enforcer, so I tried to weaken it as much as I could using Radiant Dawn on my minions. Seeing his Guild Enforcer weakened, my opponent decides to copy my Empyrean Pacifist and then hides The Pools of Nemesis to protect it.

    Thanks to the luck of drawing a second Radiant Dawn, I was able to eliminate the enemy minions, except for The Pools of Nemesis, which was hidden. This gave me hope, but the match was starting to drag on longer than necessary. My opponent summons and copies 2 Inconspicuous Carriages in 2 turns, protecting himself and his other minions, and it becomes difficult for me to maintain board control.

    Fortunately, I draw a Thaeric Extortionist that helps me get rid of the pesky The Pools of Nemesis. For several turns, I struggle to maintain board control, but my opponent uses a Witherfingers to slow down my game and then deals direct damage to me. Later, he summons Hortuk Fallen Commander to protect his minions and seal my defeat.

    Battle 3, vs Aggro Nature:

    My opponent starts the game with a Wild Hog, so I play a Shield Maiden on my side of the field to protect and block for at least one turn. My opponent summons a Vexing Rascal and attacks with the Wild Hog, so I play a Militant Theist and apply its effect to my Shield Maiden to kill the Vexing Rascal before it becomes a problem.

    I end up clearing the board, but my opponent summons a Scarab Swarm and gives it three points of armor to make it a nuisance. I maintain control of the board, but my opponent is regenerating health whenever a minion dies.

    I draw an Imperian Smite from the Sanctum to be prepared in case a strong minion appears, and that's exactly what happens. However, I see the opportunity to get rid of the Scarab Swarm using a Thaeric Extortionist and save the smite for another turn. More strong minions appear, but I use a Radiant Dawn to get rid of most of them and hold onto the Imperian Smite.

    My opponent takes advantage of the fact that I have few minions left to eliminate my Empirean Pacifist. Maybe I made a mistake by not using Imperian Smite earlier. Still, with the help of my power and the cards from the Sanctum, I try to keep a good number of minions on my side of the field and not lose control of the board, dealing damage whenever there is an opportunity.

    My opponent plays a 10/10 minion which I ignore and go for face damage, as they have low health. The game is won in the next turn.

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