Fallout 3 Walkthrough (Modded) Part 313

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    realdcghoul101

    Published on Sep 03, 2023
    About :

    We enter the Cape Bank Vault and finish the main quest. This is the fifteenth episode of Washington Malevolence.

    Note: The mod was updated since I played it, so things may differ when you play it.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Timestamps for you:

    • 00:40 - Downstairs to a room with many Deposit Boxes. Locked doors to the left, right, and center.
    • 02:13 - I noticed the signs above the central door (and the others too). The "1" is on the corridor leading to the door at the center. The "6" sign is to the left passage. The "2" sign is on the right. The password is 216.
    • 03:24 - The door on the left requires a key, so I go to the room on the right. I hacked the Circuit Room Terminal and read the "Note from the Overseer to all residents" entry. The code to his office is the inverse of the one used.
    • 04:08 - To the next door. I follow the path to the right. It's marked as inaccessible, so I return and head to the Overseer Office. I type 612 on the console to unlock. I meet Commander Rusty, and it says the Overseer is taking a nap. I don't think he will wake up.
    • 05:36 - The Overseer's Terminal. I unlock the Armory, the Simulation Pod Room Door, and the Stasis Room.
    • 06:00 - Back to the corridor, I turn right to open the door. A few steps back to the corridor. I open a door on the left side. It's the Stasis Room. Jimmy says they're dead.
    • 07:01 - I open the door on the other end of the room before checking the map. I return through to the corridor and turn left to the Armory. Lots of ammo and weapons.
    • 07:56 - A Power Suit Armor. I don't think I picked one earlier.
    • 08:22 - The R&D Terminal disables the stasis fields. Due to a now-fixed bug, the Stasis Fiend couldn't be disabled. I had to use console commands to clip through the energy shield. I gave Jimmy and Lizzy two TR 89 Power Armor and a Helmet. The third one is mine.
    • 09:22 - Downstairs to the Overseer Office. I accessed the terminal to check if the "Emergency Stasis/Simulation Purge" did something. An error Report is added. I click, and it's added to the pip-boy.
    • 10:47 - I turn left from the path to the Overseer Office. The corridor leads to an Inaccessible place.
    • 11:14 - Downstairs to the left on my way back. We enter a room with Pods like Vault 112 (Tranquility Lane). Jimmy calls everybody to see what we found. I hear their plan for the future.
    • 13:07 - We are at Ralph's funeral. Homebound begins. I check the map and head southeast to Jimmy's position.
    • 15:15 - He talks about the door nearby leading to a car tunnel. It's a way back to the Capital Wasteland. I have things to do on Maddox Island.
    • 16:27 - I'm back to Vault 89 to give Brian Ramsey the ingredients he asked for. I wait for the food to be cooked. Chef's Delight is done.
    • 19:06 - I'm back to Vault 63 (that locked one). There's no way to get inside, so I return to the cliffs.
    • 22:00 - I didn't discover (earlier) the Red Rocket Gas Station Overlook map mark (visited in a previous). I head southeast and then south to see what I'll find.
    • 24:04 - One slaver attacks. I continue south and spot a radio tower to the east. I walk there. I checked the picnic tables to the north.
    • 25:46 - To the radio tower. There's a building near it. The gates to the military garage are to the south. There are toolboxes and items on the shelves. Also, a mini-nuke on a metal shelf on the right side, and some BB Guns on the floor.
    • 28:02 - Leaving through the north door. There's a bed and some supplies near the radio tower. I enter the garage again and exit through the south exit.
    • 29:48 - On the road to the south, I spot a Radclaw to the east (Imperfection mod).
    • 32:08 - Back on the road south, I discover Schyyt's Market. Feral Ghouls are in the front of the building.
    • 33:29 - I enter through the westmost door (with an "Apparel" sign above it). I shot the Feral Ghouls at the south end before inspecting the restrooms (the place is mostly empty).
    • 35:03 - East to the Gun Section. The cell door requires the Gun Section Key, located on the counter to the left. The protectrons near the shelves attack me (again, not much to see here).
    • 37:44 - East to the Robots and Cars Section. I check the desks before finding a door and many skeletons (I lockpick it). I locate two mini nukes and ammo under the desk to my left.
    • 39:29 - Inventory management. I go upstairs to the left and into the office. One Feral Ghoul was dispatched. A mini-nuke and ammo boxes on the counter. Also, two Pre-war books are on the desk.
    • 40:55 - I hack the Mr. Schyyt's Personal Terminal. I read the Weekly Sales Report and clicked on the Master Unlock (all doors are unlocked). The Personal Journal is corrupted.
    • 41:28 - From the office to the corridor leading to the mezzanine. I jump on the floor and head to the Radio, TV, and more Sections. One deathclaw is on the east side behind the counter.
    • 43:42 - Walking around. Mostly, tin cans are scattered everywhere. I enter the restrooms and inspect the counters.
    • 46:32 - The door behind the counter leads to a collapsed path. I soon left the place.

    We aren't done yet.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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