Fallout 3 Walkthrough (Modded) Part 297

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    realdcghoul101

    Published on Aug 15, 2023
    About :

    I go to The Overpass near Arefu. What will I find there? This is the first episode covering the mod.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    The timestamps are coming one day.

    • 00:41 - Another day in Megaton. Rumors are circulating about The Overpass. The "Distant Rumor" note is added. I check the map marker and fast-travel to Hamilton's Hideaway.
    • 02:06 - I head northwest towards The Overpass. A message box suggests leaving the companions outside.
    • 03:56 - I disarm the frag and bottlecap mines on the way up. Mysterious Overpass discovered.
    • 05:20 - The blue door is locked, but I find the Main Door Key with Charlie's body on the wall. I take the "To The Reader" note hanging on the door. Jarrod may be out of his mind.
    • 06:35 - Two broken terminals on the desks. The blue door to their right can be opened yet (now power). I head south and check the trailer. It's another broken terminal.
    • 07:32 - The Mass Production Cabinet needs electricity. I inspect the Overpass Generator in the trailer to fix it (Repair = 80).
    • 08:24 - The Workshop terminal is on. Also, I can open the Mass Production Terminal.
    • 08:34 - Looting the shelves.
    • 08:45 - The Workshop terminal has some options: Mass Produce Frag Mine; Produce X25 Prototype.
    • 09:02 - Reading the "Notes on Mass Production" entry. 1 Scrap Metal and 1 Frag Mine. 2 Plasma Grenades to create an X25 Grenade. The note is added to the pip boy.
    • 09:22 - "Attention: All Employees" entry. The "Funeral to Mary" note is added.
    • 09:53 - I return to the first two "broken" terminals. They are working now. The ladder leads to an overlook of the access ramp.
    • 10:29 - I access the Exterior Defenses Control 1. I can lock the main door and deactivate the turrets on the wall.
    • 10:38 - Accessing the Exterior Defenses Control 2. I can deactivate more turrets.
    • 11:17 - That locked door near the terminals is open. Footlockers and ammo boxes are on the shelves.
    • 11:34 - A magnum, ammo, the Secret Entrance Key, the X25 Prototype note, and an X25 Plasma Grenade is on the table facing the south windows.
    • 12:45 - A bin near the generator trailer has a Generator Wire.
    • 12:59 - I leave the Mysterious Overpass to kill some mirelurks under it.
    • 15:09 - I cross the wood pier to the shack and find a burial mound. Jarrod's Personal Diary Entry 2 is on a table.
    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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