Fallout 3 Walkthrough (Modded) Part 61

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    realdcghoul101

    Published on Jun 02, 2022
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    Visiting the National Archives in search of the Declaration of Independence.

    The full playlist is now available on Youtube and Odysee.

    Follow the timestamps:

    • 00:00 - Starting the video differently. I went back to the Museum of Technology to grab some nice guns I forgot there.
    • 00:17 - Shooting the glass of the first display near the entrance to find the YK32 Pulse Pistol (EVE).
    • 01:11 - Shooting the glass of the second display near the Virgo Dish location. It's Edison's Firefly (EVE).
    • 02:35 - Shooting the glass of the third display near the entrance. It's the Plasma Thrower (EVE).
    • 04:02 - And now, back to our regularly scheduled programming.
    • 04:29 - Back in The Mall killing super mutants.
    • 06:43 - More super mutants near the National Archives.
    • 07:52 - "Why didn't you shoot missiles in that group of Super Mutants?" I tried, but the game crashed.
    • 09:39 - Approaching the National Archives makes it possible for your pip boy to pick up the Ranger emergency frequency. It is one of the few areas where this is possible.
    • 09:49 - Listening to Ranger emergency frequency is one of the ways to start the Reilly's Rangers quest.
    • 10:39 - Discovering The Mall Northeast
    • 11:59 - Entering the National Archives.
    • 12:36 - When approaching the rotunda, Sidney will warn you about the frag mines. https://fallout.fandom.com/wiki/Sydney
    • 13:05 - Trying to talk with Sidney. She warns that "The Muties are coming."
    • 13:46 - If you retreat to where Sidney is, this will trigger the super mutant attack.
    • 14:48 - Talking with Sidney. I agree to work with her.
    • 16:37 - Asking Sidney to tell more about herself. The question about her father is important.
    • 18:23 - Telling her to wait, I will explore the area.
    • 19:07 - Some super mutant stepped on a trap somewhere in the building.
    • 20:28 - Killing mutants in the room on the left side of the building. I will walk through the corridors and clear the right side too.
    • 22:55 - Oops! That was not part of the plan.
    • 24:04 - Ammo and healing items.
    • 27:06 - Disabling a rigged terminal.
    • 30:37 - More super mutants.
    • 33:06 - That's a copy of Duck And Cover.
    • 33:50 - Nice try.
    • 34:41 - That's the back door.
    • 34:44 - Beying detected by a centaur.
    • 35:09 - Poor judgment, that was close.
    • 38:04 - Good thing that they didn't run directly in my direction.
    • 41:30 - Killing the last four super mutants in the area.
    • 44:00 - Going upstairs to the administrator room.
    • 44:29 - Lockpicking the safe and collecting the Archive Prize Vouchers.
    • 44:50 - Administrator Berkeley Terminal.
    • 46:18 - Talking to Sidney again.
    • 46:43 - Accessing Sidney's Remote Terminal to unlock the rotunda cargo lift.
    • 47:14 - Telling Sidney to wait, I will go there with Dogmeat.
    • 47:29 - Entering the secret rotunda elevator.

    The quest to retrieve the Declaration of Independence continues in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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