Fallout 3 Walkthrough (Modded) Part 263

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    realdcghoul101

    Published on Jul 07, 2023
    About :

    I try to restore the lights across the boardwalk area. This is the third episode of the Point Lookout DLC, with the Point Lookout Reborn mod.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Follow the timestamps below:

    • 00:42 - Selling some stuff to Madam Panada.
    • 01:56 - Deceased Dogs (PL Reborn).
    • 02:31 - The local map. I check the electric door to the south and the Powering the Boardwalk quest begins.
    • 03:38 - Heading north, looking for the power source. It's across the street.
    • 04:25 - Entering the nearby Grocer (PL Reborn). Looting the place (tin cans, scrap metal, Nuka Cola, Sugar Bombs, etc).
    • 05:40 - The floor safe can be opened through the terminal.
    • 06:12 - The local map. I return south to the warehouse interior (PL Reborn). I find an Electrical Switch in the workbench room. I need to locate the Fuse Box.
    • 08:13 - The fuse box is near Panada, on the other side of the counter. I need to find three Fuses scattered across the map.
    • 09:23 - Heading north and discovering Haley's Hardware.
    • 10:01 - About the Wild Punga: A mod conflict prevents me (for now) from collecting Punga fruits.
    • 10:30 - Entering the place and meeting Haley. We talk for a while.
    • 12:03 - Buying and selling stuff. Also, the Fuse can be bought from him.
    • 13:33 - Leaving the place. I check the map and fast travel to Turtledove Detention Camp. It's the closest place to the second Fuse
    • 15:17 - A overturned truck on the road. I discover Brahmin Head Diner further east (PL Reborn). I take all the food I can find.
    • 16:27 - The Fuse is on the table near the Cash Register.
    • 16:58 - Back outside. A skeleton, pre-war money, a 32 pistol, and mentats.
    • 17:24 - Heading southwest towards the Truck Wreckage. Many turpentines, Fission Batteries, and other items.
    • 18:30 - Johnny Reb - one of the Drunken Gnomes of The DC Interiors Project - was under a barrel.
    • 19:28 - Heading south/southwest through the dirt road. The last Fuse is far west.
    • 20:27 - Shooting the Smugglers near a Bunkhouse. (PL Reborn).
    • 21:12 - Grenades incoming (ouch). I loot the dead.
    • 22:46 - Entering the nearby bunkhouse and fighting more Smugglers. Also, many supplies to loot.
    • 24:44 - Back outside. I missed some ammo boxes around the campfire.
    • 25:28 - Following the road to the south. Another Smmugler-occupied area. I try to snipe the one guarding the building. A grenade helped a bit.
    • 27:25 - Smuggler's Headquarters discovered. I loot the outside before entering. (PL Reborn)
    • 28:25 - Entering the place and killing more Smugglers. Shotgun diplomacy.
    • 28:59 - Killing Carlos in his office. I take the Armory Key from his body. The Basement Key is on the desk near the computer. I loot the office before accessing his terminal. First, the Camp Operations entry.
    • 30:08 - North Camp (Abandoned): Some supplies were left behind.
    • 30:27 - Beachview Camp (Abandoned): Swamp creatures live there now.
    • 30:50 - Biker Camp: I think I attacked that one.
    • 31:09 - Covered Bridge.
    • 31:21 - Headquarters.
    • 31:38 - The "Attack on Scavenger Camp" begins "The Scavenger of Point Lookout" quest. I'll have to help a guy from the Smuggler attack.
    • 31:59 - Armory Menu: I check the Status and unlock it.
    • 32:41 - Checking the Quest tab.
    • 33:17 - Checking the other rooms. Ammo, weapons, food, and more.
    • 33:47 - Inventory management.
    • 35:49 - Leavin the place and fighting more enemies outside.
    • 36:44 - There you are.
    • 37:50 - Finding the Cellar door behind the shack. I use the Basement Key. I go downstairs and find more enemies. It's Burnmaster time.
    • 39:02 - Ouch. A poorly planned attack on the room to the right.
    • 40:03 - Inventory management near the workbench.
    • 41:21 - Nuka Colas and Rad-X on the shelf. A Bottlecap Mne on the workbench. Misc items and Gun Cabinets.
    • 42:11 - Collecting more things and back to the workbench.
    • 44:17 - Opening the door near the filling cabinets. I use the Armory Key. I save before going downstairs. An ambush begins near the shelves.
    • 45:00 - First aid boxes, ammo, weapons, and more.
    • 47:01 - Going upstairs, I leave the room and go downstairs to the east side. One more Smuggler to go.
    • 48:10 - The door behind the dead Smuggler reveals stairs to a cave and a ladder to the outside. I fast-travel to the Point Lookout Pier.

    Continues in the next episode. I need to help the Scavenger and find the third Fuse.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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