Fallout 3 Walkthrough (Modded) Part 201

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    realdcghoul101

    Published on Apr 12, 2023
    About :

    I continue to explore Friendship Asylum. What the Warden is up to? It's A World of Pain.

    DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Here are the timestamps:

    • 00:35 - Entering Block A Washrooms and accessing Terminal 101
    • 01:24 - The path ahead is really dark. Even with night vision is hard to see.
    • 02:12 - Checking the room on the right.
    • 03:06 - A first aid box. I also check the lockers.
    • 04:39 - Back to the corridor. I enter the toilet on the right.
    • 05:08 - I alerted The Bezerker. I take the Solitary Master Key from its body.
    • 05:56 - First aid box and lockers.
    • 06:32 - I open the first door with the key.
    • 06:53 - Unlocking the third door. The weapon box has an Enchanted Vault 101 armor and Gatling Laser. Don't forget the ammo boxes on the floor.
    • 07:35 - I return to Cell Block A.
    • 08:24 - Checking the area with the bunk beds and filing cabinets. There's an ammo box under the table.
    • 08:53 - I go upstairs. I lockpick the gun cabinet in the room above.
    • 09:46 - To the Security Office. I tell Fawkes to wait while I go forward.
    • 10:26 - Ammo boxes under the table. Also, ammo and weapons are on the cabinets.
    • 11:17 - A grenade on the crate near the stairs.
    • 11:31 - Going downstairs. I didn't see anything important there.
    • 13:00 - Back to Cell Block A. I left Fawkes in the Security Office.
    • 13:40 - Back to Friendship Asylum Main Hallway. I go to the south and to The Yard.
    • 15:18 - Entering the Friendship Asylum Chapel. I meet Mawell.
    • 15:47 - Learning about his story.
    • 15:56 - But there are flowers outside. What, 200 years?!
    • 16:04 - Selling some stuff I collected. Maxwell sells the Holy Flamer, a unique weapon from AWOP. He also has a Big Book of Science, AWOP items, and a Power Armor Training Manual.
    • 18:28 - The door near the altar requires a key.
    • 18:35 - I return to The Yard. The place changed (to red). Undead Guards attack.
    • 19:11 - Undead Guards turn into goo or ash and rarely leave anything to loot.
    • 19:49 - Back to the Chapel. The interior looks fine. I should've talked to Maxwell.
    • 20:05 - Looting the gore bags in The Yard. Back to the Asylum's Main Hallway.
    • 20:38 - I go east. I unlock the door To the Recreation Rooms with the Recreation Room Key.
    • 21:11 - Lockpicking the first aid box. I
    • 21:57 - Checking the left side first. There's a Chinese Assault Rifle and some ammo on the floor.
    • 22:53 - To the right. I go downstairs and to The Basement (that's one big hand).
    • 23:19 - In the basement. I tell Fawkes to wait while I go investigate the place.
    • 23:29 - The decoration sucks. Also, many bear traps are scattered around.
    • 24:12 - Door to the next room. Killing the Undead Guards.
    • 25:23 - Inspecting the place. The Undead Guard Supervisors have Mesmetron Power Cells.
    • 27:29 - Going downstairs to the lower level. The place is flooded, and there are bear traps everywhere.
    • 28:12 - The elevator to the main entrance requires a key.
    • 29:06 - Stairs on the east side. The Chief was waiting in the mainframe room. I take the Security Armor (Black) and the Main Elevator Key.
    • 30:18 - A Frenzy (a rare chem) was in the filing cabinet.
    • 30:56 - Ammo in the open safe.
    • 31:31 - Opening the elevator door with the key taken from The Chief. I travel back in time.
    • 32:04 - I unlock the next door, and The Warden runs towards me. After a brief talk, he attacks along with his guards.
    • 33:28 - Looting the guards. They a (unique?) Guard Uniform. A Brain Destabilizer was in one of the guards.
    • 34:05 - The Warden's body had a 32 Cal Submachine Gun and the Warden Master Key.
    • 34:19 - Some dead US Trooper. One last guard was upstairs. He had a rare 32 Cal SMG.
    • 34:55 - One Big Book Of Science on the first desk on the east side. I loot the other desk and containers.
    • 36:15 - Checking the entrance. More bodies to loot.
    • 37:03 - Checking the room on the west side. A box on a bench has some consumables.
    • 37:27 - Lockpicking the gun cabinet.
    • 37:56 - Inventory management and a quick test of the Holy Flamer bought from Maxwell.
    • 41:13 - To the room to the south. The kitchen to the east has lots of AWOP food and beverages.
    • 42:55 - Checking the west end of the room. Many lockers to lockpick.
    • 44:06 - To the Asylum Main Hallway. The only accessible area is the Recreation Rooms.
    • 44:34 - The cell doors in the Recreation Rooms can't be opened.
    • 45:02 - To the other room to the east. Hugo's body is near the door frame.
    • 45:18 - Meeting Vonda. We talk for a while.
    • 46:31 - You can save Vonda and the other people. You'll be rewarded at the end of the quest. Patient 800 (previous episode) tried to stop you from helping Vonda.
    • 47:16 - Looting the room and inventory management.
    • 48:54 - I return to the entrance to see if there are more enemies. The area was clear, and I returned to tell Vonda it was safe.
    • 51:18 - Back to the entrance. I'll take the elevator to the future.
    • 52:18 - Back to 2277 and reunited with the team. The elevator can be used (naturally) now.

    The Friendship Asylum quests will be completed in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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