Fallout 3 Walkthrough (Modded) Part 179

1

  • 3
  • 0
  • 0.000
  • Reply

  • Open in the desktop app ADD TO PLAYLIST

    realdcghoul101

    Published on Mar 06, 2023
    About :

    I continue my exploration of the Capital Wasteland. Also, a battle takes place at Roosevelt Academy. Of course, I'll join the fight.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Follow the timestamps below:

    • 00:26 - I'm at Musty Caverns entrance. I see some shacks to the west.
    • 01:04 - A Bloodclaw from the Imperfection mod (main file and Broken Steel add-on). The poor creature keeps tripping.
    • 01:38 - Giant Ant, be gone.
    • 02:41 - I approach Mason Dixon Salvage.
    • 02:47 - Sneaking between the cars. There were more super mutants than I expected.
    • 03:50 - My modified 14mm pistol worked well.
    • 04:27 - Looting the dead.
    • 05:28 - Freeing the Wasteland Captive.
    • 06:11 - Ammo boxes on the trailer.
    • 06:30 - Entering the (southern) Abandoned Shack.
    • 06:51 - Ammo boxes.
    • 07:11 - A Tumblers Today on the floor, between the fridge and the footlocker.
    • 08:25 - Entering the (northern) Abandoned Shack.
    • 08:35 - A Nikola Tesla and You and a first aid box on the table.
    • 09:08 - A D.C. Journal of Internal Medicine on the floor.
    • 10:34 - I plan to head south toward the Roosevelt Academy.
    • 11:06 - Sniping some raiders and helping the mercenaries on the road.
    • 12:23 - Trading with the mercenary.
    • 13:23 - A mutant survived my assault on the Mason Dixon Salvage.
    • 14:09 - Heading south of the Drowned Devil's Crossing.
    • 14:45 - Raiders under the bridge.
    • 15:52 - There's a Grognak The Barbarian on a table in the destroyed shack near The Silver Lining Drive-In. I missed the book when I visited the place for the first time.
    • 16:34 - A Lying, Congressional Style was inside the secure case on the ground. It was added to the drive-in by some mod.
    • 17:48 - An Albino Radscorpion near the ruined houses.
    • 19:00 - Discovering Faded Pomp States. I inspect the ruins in search of loot.
    • 20:27 - Shooting the mutants to the south, around the building.
    • 22:44 - As I cross the road towards Rosevelt Academy, the quest "Batte For Roosevelt Academy" begins. With Wasteland Violence Mod, the Brotherhood Outcasts will launch an assault on Roosevelt - Academy to drive out the super mutants. If you help them clear out the mutants, the Outcasts will set up a permanent encampment, which you can use as an outdoor player base. A scavenger that you can barter with will hang out in the camp. The scavenger has excellent repair skills. I apologize for the low frame rate from this point forward.
    • 23:07 - Sniping the Super Mutants.
    • 25:48 - More Super Mutants.
    • 27:02 - The Outcast Protector doesn't have much to say.
    • 27:34 - Tha podium was added by To Sleep - Perchance To Dream mod.
    • 27:39 - The Dream - Note found in the Lectern also belongs to the mod. I'll do the quest mod later.
    • 28:59 - Looting whatever I can carry.
    • 31:29 - A safe in one of the houses across the road.
    • 33:50 - Behemoth in the parking lot of the academy. Its death completed the first part of the quest. The Roosevelt Coach's Key is in its inventory. Now I can enter the buildings.
    • 36:34 - A Pugilism Illustrated in a fireplace in a ruined house in Faded Pomp Estates.
    • 37:55 - Entering the Roosevelt Arts and Athletics with the key I found.
    • 38:11 - Another fight between Outcasts and Super Mutants. I torch the enemies.
    • 40:19 - Going upstairs to clear the upper floors.
    • 41:10 - Looting the rooms.
    • 42:00 - A safe on the wall and ammo on the desk.
    • 42:22 - A Tumbler's Today is on the same desk.
    • 43:29 - Looting the dead.
    • 44:31 - Going downstairs.
    • 46:06 - The local map. I was lost for a second.
    • 48:04 - In the toilet, a suitcase. The Dream - I Had A Dream note, Dream - Note In The Professor's Briefcase holotape, and Dream - The Professor's House Key belongs to the To Sleep - Perchance to Dream mod.
    • 50:00 - Checking the rooms and hallways for loot.
    • 54:50 - Heading downstairs to the Maintenance and Evacuation Tunnel.

    The battle for Roosevelt Academy continues in the next episode.


    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

    Woo! This creator can upvote comments using 3speak's stake today because they are a top performing creator! Leave a quality comment relating to their content and you could receive an upvote worth at least a dollar.

    Their limit for today is $0!
    Comments:
    Time until realdcghoul101 can give away $0 to their commenters.
    0 Days 0 Hours 0 Minutes 0 Seconds
    Reply:

    To comment on this video please connect a HIVE account to your profile: Connect HIVE Account

    More Videos

    01:20
    1 views 2 years ago $