Fallout 3 Walkthrough (Modded) Part 304

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    realdcghoul101

    Published on Aug 22, 2023
    About :

    I resumed exploring Maddox Island after I escaped from the prison. This is the sixth episode of Washington Malevolence.

    Note: The mod was updated since I played it, so things may be different.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Follow the timestamps:

    • 00:40 - I'm at the beach, and the sun is setting. I check the map before heading west.
    • 02:13 - Red Rocket Gas Station - North Clearbank discovered. Some Mole Rats inhabit the place. I loot the shelves and cabinets.
    • 03:34 - One Tumbler's Today is in the open safe.
    • 03:52 - A Nuka Cola Quantum is on the floor near a desk in the office.
    • 04:19 - Back outside. I go west and spot some Pirates on the road, so I turn south. I thought the red brick building could be entered.
    • 05:40 - I go northwest to where I saw the Pirates. I test the Tyrant's Sniper Rifle on them.
    • 08:06 - Looting the dead. I'm carrying too much stuff.
    • 08:40 - Heading north, discovering Clearbank Power Station, and killing an Albino Radscorpion.
    • 10:00 - No one seems to be inside the building. I inspect the ground level and find a switch on the east side near a workbench. The trap door opens, and I go downstairs.
    • 11:27 - I tried to unlock the door to the Geothermal Reactor Level, but things didn't work. We'll return here when the time comes.
    • 13:09 - I return upstairs to use the workbench.
    • 14:12 - I check the area upstairs before leaving. I go south towards the building and then east to the fenced area. The Bobby Childs Memorial Field is discovered.
    • 16:32 - I go south through the street, checking the Mail Dropboxes and buildings.
    • 17:55 - I turn east and towards the beach. I jump on the bins on the beach but find nothing.
    • 19:36 - I return south/southwest. A sewer hole can be opened (yet).
    • 21:41- Clearbank Bus Stop is discovered. I continued southwest and found the Rizzota Bus Terminal. Passing through the building, I turned southeast to the ruins near the beach.
    • 24:44 - I can see the tents and the lighthouse further south/southeast. I jump on the old ships in the sand, and some Pirates attack me from the south. I take their ammo.
    • 26:18 - Looking for more enemies, I spot Ray's Hardware entrance north of the red wall building. More Pirates on the ground and upper floor. I take their ammo and inspect the area. Various are scattered across the shelves.
    • 29:32 - Back outside. It's really dark. I return to the old ship areas to inspect them. The Abandoned Shipyard is discovered. Crates, first aid boxes, and the usual.
    • 32:19 - I jump from the boats back to the ruined buildings and discover Henry Wise High School.
    • 35:43 - I head south and then west through the road. I discovered Roger's Toy Factory.
    • 37:19 - A stimpak and Sugar Bombs in the Eat'o'tronic 3000.
    • 37:37 - To the factory floor. The garage door to the north requires a key. A workbench and some Scrap Metal near the machinery.
    • 39:07 - Upstairs to the catwalks. I find one Dean's Electronics on the shelf near the two barrels.
    • 39:40 - Another set of stairs to the foreman's office overlooking the place. I hacked the Factory Foreman's Terminal and read the entries.
    • 42:20 - I return to the ground level. I return to the south side of the building to go upstairs. I inspect the office and access the Personal Terminal.
    • 44:43 - I return downstairs. I haven't found the key to the garage door, nor do I know if it exists.
    • 45:25 - I go southeast to the lighthouse. Some robots were near the tents (none of which can be entered).
    • 48:57 - Entering the lighthouse. Lots of tin cans and other junk are scattered around. I then go upstairs and find ammo boxes on the metal shelves by the door.
    • 50:27 - I go outside and find more ammo boxes and a sniper rifle.
    • 50:59 - A few more steps to the top. The switch near the metal shelf does nothing. There's a RadAway on the table and one Duke And Cover on top of a burned book on the floor.
    • 51:42 - Inventory management. I should have tried giving some time for Jimmy and Lizzie to carry.
    • 52:03 - I return downstairs and inside the lighthouse.

    Continues in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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