Fallout 3 Walkthrough (Modded) Part 276

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    realdcghoul101

    Published on Jul 23, 2023
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    I enter the SuperChemBot Dealer Shop building and eventually gain access to the Conference Hall. This is the fourth episode of In The Shadow of Swamp by Puce Moose.

    Note: Point Lookout Reborn and In The Shadow Of Swamp conflict in some aspects when editing the Homestead Motel. Luckily, DeadMano's The Wasteland Patch Collection addresses most issues, minus the Punga Script conflict, which I'll covered in episode 274 description.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Timestamps for you:

    • 00:41 - In the SuperChem Dealer Shop. I enter the terminal by the table and read the "What is SCB?" and "How many different SCB models exist?" entries.
    • 02:13 - An empty safe and the Point Terminals. I see the (Tiger Caspian Challenge) Terminal to the right.
    • 02:21 - A display case and the Upgrade Terminal across the room. I click on the Available Upgrades And Products.
    • 04:02 - The display case below the terminal opens, but I can get the item. (Anyway) I'll need 21 SCB Points to buy the upgrade.
    • 04:46 - The terminal on the left has the same stuff as the first one I saw.
    • 04:55 - I enter the small room near the windows. It has a dining table, a Nuka Vending Machine, and a fridge. A Nuka Quantum was in the Vending Machine, and another was above the cabinet.
    • 05:28 - The Points Terminals. "What are SCB Points?" entry.
    • 06:14 - "How do I acquire SCB Points?" entry. Points can only be bought in blocks of eight.
    • 07:17 - I'll buy SCB Points later.
    • 07:41 - Inspecting the rest of the room. I hack the terminal on the table. "SCB Team Push!" and the "Team Alert" entries.
    • 09:30 - The restrooms. A Tales of a Junktown Jerky Vendor is under some burned books on the metal shelf.
    • 10:01 The Points Terminal. I fast travel to Megaton to get some pre-war money.
    • 12:39 - I put pre-war money on the safe to buy Points.
    • 14:20 - To the Upgrade Terminal. I buy one Stealth Boy MK II and the Analysis Module. The "Swamp (3) - Analysis Module Upgrade" note is added to the pip-boy. It mentions Analysis Fluid.
    • 15:50 - Back to the dining table room, a "Punga Fruit, Easter" (03) is in a wooden crate on the floor near the fridge. I eat it, and the "Swamp (3) - Easter Punga Note (3)" is updated (Punga the Third).
    • 17:18 - I missed a room to the southeast. I lockpick the safe (only pre-war money inside). The Analysis Fluid is on a wooden shelf near a toolbox.
    • 18:17 - Poking the SuperChemBot Machine. I must return to Point Lookout (Biologist House).
    • 20:22 - I approach the SCB and the message box pops. I put the Analysis Fluid first, then the Chunk of Rubble in the component. I take the "Swamp (3) - Analysis Report: Concrete" from it.
    • 22:27 - Sulfamic Acid: Punga Fruit Mutated (x1), Wild (x5), Turpentine (x1), Poisonous (x2). I collect all the materials and put everything in the bin.
    • 26:26 - I create the substance and take it. I'll take a nap.
    • 27:06 - It's morning (a sand storm reached the swamp), and I return to the Capital Wasteland (the Henry Clay Conference Hall).
    • 28:43 - I approach the debris blocking the door to apply the Sulfamic Acid. I enter the place.
    • 29:09 - Nothing in the restrooms.
    • 31:22 - Going upstairs. I check the Information Plaque (clues). First, Nitobe Inazo (1862-1933).
    • 32:01 - A locked door and Access Terminal. I'll have to figure out the numbers.
    • 32:21 - George Washington Carver (1864-1943).
    • 32:56 - Mohandas Karamchand Gandhi (1869-1948).
    • 33:19 - Wang Cong'er (1777-1798).
    • 34:03 - Elizabeth Garett Anderson (1836-1917).
    • 34:29 - Albert Einstein (1879-1955).
    • 35:05 - Eva Perón (1919-1952).
    • 35:31 - Nothing on the tables. A broken floor fell on the restroom below. I can reach the door.
    • 36:21 - First, the room near the tables.
    • 37:32 - To the room past the broken floor. A safe on a metal shelf requires a key.
    • 38:02 - A terminal on the floor. I read the "Construction Complete!" entry.
    • 38:31 - "Complaint Repository" entry.
    • 39:11 - "Today's Thoughts" entry (a clue).
    • 40:23 - First cry = 1777.
    • 41:03 - Last breath = 1955.
    • 42:00 - Access Door Terminal: 1955 - 1777 = 178.
    • 42:11 - Inspecting the room. Tin cans and metal boxes.
    • 43:18 - "Swamp (3) - The Fall - Oct 23" is on the table.
    • 44:10 - "Swamp (3) - The Darkness - Oct 25" is on the shelf behind the table.
    • 44:52 - "Swamp (3) - The Waiting - Nov 25" is on the shelf to the right of the previous one. Also mentions a Caspian.
    • 46:12 - A briefcase on the shelf to the right of the small Music Box. I take the "Swamp (3) - Janet" and "Swamp (3) - TMPRIK" notes. "Swamp (3) - The Breaking - Dec 11" was on the same shelf.
    • 46:25 - The "Janet" note was written by the woman of Room 1-M (Homestead Motel).
    • 47:19 - "TMPRIK" is about a Tiger Caspian. The Breaking is about Janet.
    • 49:03 - Looting the room.
    • 50:23 - Activating the Music Box. I wait for something to happen.
    • 51:26 - The door opens, and Janet shoots me. I take Janet's Safe Key, the Tiger Caspian, the "Swamp (3) - The Walking - Dec 15" and"Swamp (3) - Christmas - Dec 25".
    • 52:09 - Reading time.
    • 53:50 - Testing the Caspian.
    • 54:31 - I open the safe in the other room. The "Swamp (3) - Letter to Janett" was inside. It's from the woman from Point Lookout.
    • 01:00:24 - I leave the room. In the Shadow of the Swampfolk is finished.

    More about the Tiger Caspian next.

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    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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