Fallout 3 Walkthrough (Modded) Part 48

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    realdcghoul101

    Published on Apr 29, 2022
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    Exploring some interiors added by Shadows and Dust - Tales from Southwest DC.

    The full playlist is now available on Youtube and Odysee.

    Here are the timestamps in case you need them:

    • 00:10 - Lock picking the door to the utility tunnels.
    • 01:34 - The idea was to shoot the ghoul.
    • 02:42 - This section of the tunnels are inhabited by NukaLurks. The tunnels are connected to the Nuka Cola Plant building.
    • 05:23 - Door to Weston Arms Head Office, another interior added by Shadow And Dust.
    • 05:41 - As you can see, the mod connects different areas of the vanilla game with these utility tunnels. Really cool if you ask me.
    • 06:05 - The dead Wastelander has a note on her body and a Utility Room Key.
    • 06:16 - The door in front of me leads to the Storage and Mixing Vats, an interior of the Nuka Cola Plant.
    • 06:22 - Reading the Eulogy of Darkness and Light. This note is related to something from the mod that I will not cover in this episode. I realized I was going to get side tracked.
    • 07:52 - A hard locked door to the Nuka Cola Lounge, another location added by the mod. Again, I will return here in another episode.
    • 08:21 - Entering Weston Arms Head Office.
    • 10:08 - The Pit Key is on the desk near the terminal.
    • 10:11 - Reading that security terminal is important to understand the history of this place.
    • 15:45 - Weston Arms BB SMG Owner's Manual.
    • 15:51 - The Weston Arms BB SMG.
    • 16:38 - Reading another terminal.
    • 18:40 - Workbench and ammo boxes. Time to repair some things.
    • 20:28 - Reading the Mayor's Terminal. More lore about the place.
    • 24:50 - Reading the BB SMG manual I found earlier.
    • 25:48 - Opening the door with the Pit Key.
    • 26:15 - Disarming the traps on path ahead.
    • 26:51 - Trap involving a mini-nuke.
    • 27:45 - A very hard locked door.
    • 28:00 - Another mini-nuke trap.
    • 28:52 - That door connects the mod locations with the Bailey Crossroads, an Operation Anchorage location. I will not touch this DLC yet.
    • 29:40 - Going back upstairs, there were more traps on the way.
    • 30:18 - Exploring another area of the building.
    • 32:19 - Reading the Information Terminal.
    • 33:20 - Lock picking the door to the outside.
    • 34:24 - The Greater Deathclaw is added by Imperfection - The Definitive Creature Mod.
    • 34:49 - The Deathclaw Wraith is also added by the mod above.
    • 35:37 - A copy of Dean's Electronics inside the truck on the road.
    • 36:45 - Triggering a random encounter: Deathclaw Chase. Pay attention to the wastelanders running away from the Deathclaw (36:57). I completely forgot to talk to them. "When you speak to a non-player character after killing the deathclaw he/she gives you the location of Rock Creek Caverns. The "map" he gives you is listed in the "Notes" of your Pip-Boy with the description: 'mirelurk king's treasure chamber!'"
    • 38:55 - Back in the Weston Arms building, I return to the Utility Tunnels.
    • 40:43 - Unlocking a door with Utility Room Key that I found at 06:05.
    • 41:05 - Key to the Flooded Metro, vanilla game location. I'm not going in there right now.
    • 41:32 - Finding a note called "Murray?".
    • 42:36 - Returning all the way back to the Office Building from the previous episode. The Shadow And Dust mod was explored and finished on a later episode. You can watch the playlist of the mod here and here.

    That is all for today. I will get back on track in the next video.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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