Fallout 3 Walkthrough (Modded) Part 282

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    realdcghoul101

    Published on Jul 29, 2023
    About :

    I talk to the people of New Godfrey and take some quests. Also, I explore the areas to the north. This is the fourth episode of Alton - IL.

    Note: My experience with Alton wasn't the best. Many instabilities and crashes, but I managed to complete the quests.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    The timestamps are below:

    • 00:40 - Entering New Godfrey (Pretend you didn't see the weather change from foggy to sunny).
    • 01:05 - I meet Robert Johnson and mention Hartrick. Also, a way back home.
    • 01:40 - Robert wants me to clear Old Godfrey from Super Mutants and investigate the area east of Dust Bowl.
    • 02:45 - Entering the General Store. I meet David Hawthorne, and he wants to know what happened to his father. I'll have to look at the Hopp Hollow Cornfield area (Smaller Shovel, Smaller Hole quest begins).
    • 03:51 - Selling the stuff I've collected.
    • 06:06 - I go to the Medical Shack and meet Stan Arnold. I need some medical treatment.
    • 07:20 - Back outside. I enter Will's Workshop and use the workbench repair boost to manage the inventory.
    • 08:24 - I meet Will Arnold, the Repairman.
    • 09:26 - Entering the Saloon. I meet Jack Yearlen, and when asked about rumors, he mentions a place up north called the Divide.
    • 10:55 - I didn't enter Robert Johnson's or the Settler House.
    • 11:20 - Leaving New Godfrey. Oh, look. We're back in the foggy weather. I go north first.
    • 12:31 - Alton Ranch discovered. The Alton Wanderers don't have much to say.
    • 12:54 - I enter the Ruined Ranch and see Wanderer shoot a Radroach.
    • 13:25 - Albino Radscorpion on the northmost shack. He killed one Alton Wanderer.
    • 13:44 - An explosion to the east. I go northwest/north and spot some ruins.
    • 14:44 - I see a BoS-like flag and a crater of sorts. I kill the Deathclaw in the lower area and jump there. Forsaken Brotherhood Outpost discovered.
    • 15:42 - I enter the Buried Trench. I walk and spot a Matriarch, so I place some frag mines before attacking her.
    • 18:42 - Entering the Forsaken Bunker. More Deathclaws ahead and some dead Brotherhood of Steel units.
    • 19:25 - I wait for the Matriarch to leave and place some frag mines. I shoot the creatures. They can't pass through the door frame, so I throw grenades inside their room.
    • 22:59 - I turn right and try to lure the Matriarch as it runs downstairs.
    • 24:15 - I set a frag mine, and a Deathclaw stepped on it. I put more mines on the stairs. The other Deathclaws are on the stairs, so I shoot them.
    • 27:08 - Retrieving all the mines.
    • 28:14 - The door on the left can't be opened (and the switch does nothing).
    • 28:31 - Going downstairs to the right.
    • 28:56 - The first room on the right had a tripwire by the door.
    • 29:17 - The first room on the left has the Weapon Log: Project Mutilator terminal. I read the "Success!" and the "Project Mutilator" entries.
    • 30:08 - The corridors near the terminal are highly irradiated. I walk to the right, then left. The door to the right was inaccessible.
    • 31:16 - I return a few steps and turn left. The door is open. There's a room with a Deathclaw inside and a Purge Console. I can't activate it.
    • 31:57 - I return to the beginning of the corridor (the stairs), and from there, I go forward. I then turn to the right.
    • 33:00 - A dead Wastelander under the broken door. I return to the room with the Weapon Log: Project Mutilator terminal. The local map shows nothing.
    • 33:57 - I return to the irradiated area, looking for clues. The thing is: (from what I've read) there's no way to open the locked doors here unless I side with the Plague.
    • 35:03 - Going upstairs. I go back and forth, still trying to open the door. You can jump to the next timestamp.
    • 39:52 - Leaving the Forsaken Bunker and the Buried Trench.
    • 40:58 - I head northwest (uphill), passing under a fallen metal structure. I go to the north, finding a locked entrance to the Forsaken Bunker.
    • 43:01 - I jump on the rocks near the door to reach the top. Sniper Hideout discovered.
    • 44:32 - I go further north and through the rocks. There's a road down below.
    • 46:23 - Faramount Toxic Waste Dump discovered. I enter the Faramount Office and take a few supplies (grenades, ammo, and healing items).

    I'll resume my way to Old Godfrey in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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