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Splinters: Death vs Earth
Rule Set: 99 Mana Cap, Knockout for All, No Legendaries, No Fire or Dragon or Water Splinters
My Summoner (Level & Abilities): Thaddeus Brood (Lvl. 4, Enemy Health & Magic Debuff)
My Team (Level & Abilities): Cursed Windeku (Lvl. 3, Thorns), Silent Sha-Vi (Lvl. 3, Sneak), Magi of Chaos (Lvl. 3), Magi Necrosi (Lvl. 3, Snipe, Camouflage), Phantom Soldier (Lvl. 1, Flying), Grim Reaper (Lvl. 1, Affliction)
Number of Abilities: 12
Team Stats: 6 Melee, 8 Magic, 3 Range, 18 Speed, 0 Armor, 37 Health
Their Summoner: Obsidian (Lvl. 3, Friendly Magic Buff), Grund (Lvl. 1, Double Strike), Mycelic Infantry (Lvl. 2, Shield), Goblin Psychic (Gold-foil, Lvl. 4, Tank Heal & Affliction), Mycelic Slipspawn (Lvl. 3, Taunt), Goblin Tower (Gold-foil, Lvl. 3, Blast), Hunter Jarx (Lvl. 2, Snipe)
Number of Abilities: 14
Team Stats: 6 or 9 Melee, 4 Magic, 8 Range, 11 Speed, 6 Armor, 38 Health
Stat Advantage: Melee (Them), Magic (Me), Range (Them), Speed (Me), Armor (Them), Health (Them)
Stat Advantage Results: 2 for me, 4 for Them
Round 1 ends with my Windeku, and their Slipspawn and Grund down, making it 2 to 1 in my initial favor.
Round 2 ends with my Sha-vi and Magi of Chaos, and their Goblin Psychic down, making it 3 to 3 tied.
Round 3 ends with their Mycelic Infantry down and none for me, making it 4 to 3 in my returning favor.
Round 4 ends with their Goblin tower down and none for me, making it 5 to 3 in my continued favor.
Round 5 ends with their Hunter Jarx down, making it 6 to 3 for my victory.
I think I won because of anti magic strategy but also because a lot of my monsters speed was higher than the enemies.
I also had 2 magic monster doing 3 magic damage, along with a range monster who inflicted Affliction which stops healing.
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