Slope Test - A late solution


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    Published on Oct 11, 2021
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    A little update to the Jam game, I decided to go the combat game about the Vampire sword(title still in progress).
    After going over the first steps of creating a room, gravity and player movement for whatever reason I look into slopes
    interaction and to my surprise I found the solution so quickly that I never noticed before, knowing this now is kinda funny
    has I tried so many time to get it working before in other games with no avail while now which is not needed much for
    an arena fighter I have it down. The irony :'')

    This pose a new problem for the animation as they don't align correctly when going up and down on a slope, I'll probably
    workaround with new sprites as this ones are placeholder-y.

    Now I need to work on the attack animation unfolding properly and a better work on the collision boxes before diving
    in enemies and AI!

    One valuable thing I learned is the Approach script I still need to wrap my head around how to use it in new cases
    and I'll probably will have to copy and paste it many more times before a get a grip on it but it has been the breakthrough that made this new movement possible.

    Have a good week gamedevvers!

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