My Weekend Ranked Battles #6 (Gods Unchained)

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    darthgexe

    Published on Nov 27, 2023
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    My Weekend Ranked Battles #6

    🇪🇸

    Una vez más me ha ido fatal en las batallas de fin de semana y me he ido de nuevo sin ningún pack de la nueva expansión. Últimamente he estado algo ocupado y no he tenido tiempo de reajustar mis mazos para que se adapten al nuevo meta y creo que lo estoy pagando caro al no poder mantenerme en Solar Gold.

    El fin de semana pasado fallé con el mazo War y como en la semana regular me había ido relativamente bien con el mazo Amazon Nature decidí también usarlo este fin de semana pero obtuve un resultado similar al fin de semana pasado.

    Sin duda, es momento de adquirir algunas cartas de la nueva expansión y alinearme un poco más con el meta, pero con un presupuesto limitado y sin mucho tiempo para estudiar a fondo las sinergias entre las cartas estará un poco complicado.

    Como de costumbre, te comparto 3 batallas interesantes de mi fin de semana.

    Batalla 1, vs Zombie Control Death:

    Desde el inicio note que me enfrentaba a una baraja poderosa, ademas mi adversario se toma su tiempo para tomar decisiones en cada uno de sus turnos. Mi intención es la de poblar el tablero lo antes posible y hacerle daño a mi enemigo antes de que empiece a desarrollar su juego.

    A medida que avanza la partida da la impresión de que controlo el board pero la vida de mi enemigo se mantiene en valores máximos mientras yo me voy quedando sin recursos para utilizar y no puedo sacarle provecho a cartas como Canopy Sniper o Nightleaf Prowler.

    Me veo en la necesidad de utilizar Arkmonian Onslaunth sobre un solo esbirro para tratar de deshacerme de un Helian Elite enemigo, lo dejo a un punto de vida, pero en el siguiente turno mi enemigo lo cura. Aunque mas adelante logro deshacerme de ese fuerte esbirro, me quedo sin recursos para seguir peleando. Una vez que mi adversario juega a Neferu, no queda otra opción más que rendirme.

    Batalla 2, vs Dragon War:

    Comienzo la batalla dominando el tablero apoyándome en mi poder de héroe para mantener presencia en el board en cada turno.

    Cuando llega el momento de usar Nightleaf Prowler dejo de pegarle a los esbirros enemigos para ir directo a la cara, en el siguiente turno haré KO si mi adversario no lo evita.

    Una batalla bastante fácil contra un mazo que no termina de desarrollarse, mi adversario nunca uso las cartas de tipo dragon, quiza no tubo la oportunidad. Este es uno de mis miedos cuando intento incorporar cartas del nuevo set a mis mazos, que la sinergia se quede a medias.

    Batalla 3, vs Control Death:

    Nuevamente trato de poblar el board lo antes posible y logro mantener el control de este.

    Mi enemigo se hace daño a sí mismo lo que acelera la partida, finalmente Arkmonian Onslaught le da el poder necesario a mis esbirros para terminar la partida de froma rapida.

    Nuevamente me enfrento a un mazo que no termina de desarrollar su juego, el adversario no midió el daño que se hacía a sí mismo y no le dio tiempo de empezar a drenar vida.

    My Weekend Ranked Battles #6

    🇺🇸

    Once again, I did terribly in the weekend battles and I went away again without any packs from the new expansion. I've been a bit busy lately and I haven't had time to adjust my decks to adapt to the new meta, and I think I'm paying the price by not being able to stay in Solar Gold.

    Last weekend I failed with the War deck, and since I had done relatively well with the Amazon Nature deck during the regular week, I decided to use it again this weekend but got a similar result to last weekend.

    Without a doubt, it's time to acquire some cards from the new expansion and align myself a bit more with the meta, but with a limited budget and not much time to study the synergies between the cards in depth, it will be a bit complicated.

    As usual, I share with you 3 interesting battles from my weekend.

    Battle 1, vs Zombie Control Death:

    From the beginning, I noticed that I was facing a powerful deck, and my opponent also took their time to make decisions in each of their turns. My intention is to populate the board as soon as possible and damage my enemy before they start developing their game.

    As the game progresses, it seems like I'm controlling the board, but my enemy's life remains at maximum values while I'm running out of resources to use and I can't take advantage of cards like Canopy Sniper or Nightleaf Prowler.

    I find myself in the need to use Arkmonian Onslaunth on a single minion to try to get rid of an enemy Helian Elite, I leave it at one point of life, but on the next turn my enemy heals it. Although I later manage to get rid of that strong minion, I run out of resources to keep fighting. Once my opponent plays Neferu, there is no other option but to surrender.

    Battle 2, vs Dragon War:

    I start the battle dominating the board by relying on my hero power to maintain presence on the board each turn.

    When it's time to use Nightleaf Prowler, I stop hitting the enemy minions and go straight to the face, I will KO if my opponent doesn't prevent it.

    A pretty easy battle against a deck that doesn't finish developing, my opponent never used dragon cards, maybe they didn't have the opportunity. This is one of my fears when I try to incorporate cards from the new set into my decks, that the synergy is left unfinished.

    Battle 3, vs Control Death:

    Once again, I try to populate the board as soon as possible and I manage to maintain control of it.

    My enemy damages themselves, which accelerates the game, and finally Arkmonian Onslaught gives my minions the power they need to end the game quickly.

    Once again, I faced a deck that doesn't finish developing their game, the opponent didn't measure the damage they were doing to themselves and they didn't give themselves time to start draining life.

    Music:

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    godsunchained gaming spanish ocd thgaming neoxian proofofbrain

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