Fallout 3 Walkthrough (Modded) Part 260

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    realdcghoul101

    Published on Jul 04, 2023
    About :

    A boat arrives on the Capital Wasteland, bringing tales and the possibility of a trip to a distant land. This is the first episode of the Point Lookout DLC, with the Point Lookout Reborn mod.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Here are the timestamps:

    • 00:40 - Bloodclaw vs. Albino Radscorpion vs. Renegade Super Mutants near the Regulators HQ (Imperfection mod).
    • 02:54 - Giving all the fingers I've collected (603) to Sonora (3015 caps).
    • 03:33 - Investing some caps in the HQ security. Turrets are a good idea (The Regulators mod).
    • 04:45 - The turrets will surround the HQ. I place more of them.
    • 06:39 - Fast traveling to Arlington Library to sell all the pre-war books (+99) I've collected to Scribe Yearling (18900 caps).
    • 08:28 - Fast traveling to the Citadel. I'll go to the A Ring to give all the Super Mutant Blood Samples I've collected (318) to Paladin Tristan (15900 caps).
    • 10:19 - Leaving the Citadel and heading south/southwest.
    • 11:36 - Super Mutants attacking the BoS guarding the Citadel. It's missile launcher time.
    • 12:27 - Looting the dead and heading southwest.
    • 13:56 - Talon ambush near the overturned truck.
    • 15:17 - Discovering Riverboat Landing. A woman named Catherine approaches. Her daughter, Nadine, took the boat to Point Lookout and hasn't returned. I agree to look for her daughter, and the Note to Nadine is added to the pip-boy.
    • 17:08 - Meeting Tobar the Ferryman. He's the owner of the Duchess Gambit.
    • 17:53 - Asking about Nadine and Point Lookout.
    • 18:49 - Buying a ticket. Point Lookout Reborn increases the cost of them.
    • 19:40 - Entering the cabin and traveling to Point Lookout. Your followers will return to their default locations.
    • 20:27 - I wonder if the boat was equipped in the player's head (as a helmet). That's how the developers animated the Presidential Metro in Broken Steel.
    • 21:00 - Discovering Point Lookout Pier and talking to Tobar again. He mentions the Calvert Mansion.
    • 21:56 - Asking about the place and about any recommended locations.
    • 23:04 - Pilgrim's Landing discovered. I meet Mother Panada's House of Wares.
    • 24:16 - Buying and selling things.
    • 26:08 - It will be a rainy day.
    • 26:19 - Reading the Note to Nadine.
    • 26:56 - I'm near the bumper cars. There's a dead Smuggler and some supplies to the right.
    • 27:38 - The Recruitment Station. I kill some Radroaches and take some items.
    • 28:23 - A Double Barrel Shotgun on the floor near the skeleton.
    • 28:34 - A mini nuke on the office desk. A moonshine near the safe and a first aid box.
    • 28:55 - Accessing the DIA Officer's Terminal. The "Field Report - Yang Capture/Transfer" mentions a Chinese spy and Turtledove Detention Camp.
    • 29:18 - "Public Release: Person of Interest" and "Photo File: Wan Yang" entries. The photography is added to the pip-boy.
    • 29:57 - Lockpicking the safe, then leaving the place.
    • 30:46 - Checking the surrounding.
    • 31:08 - Only tires in the first truck. The blue trailer has some mines as traps. Grenades, stimpaks, beer, and ammo boxes are inside.
    • 33:20 - Entering the warehouse near the baby carriages (PL Reborn). One of them was rigged.
    • 33:40 - Warning. There's a mini-nuke on a shelf. If the rigged carriages detonate, there's a chance to die pretty fast (FWE feature + Epic Mini Nuke mod). I'll walk (slowly) to deactivate them.
    • 35:46 - Collecting supplies and disarming more baby carriages.
    • 37:01 - Uh-oh. Those missiles can detonate too.
    • 38:41 - Found the mini-nuke on the same wooden shelf as the missiles.
    • 39:04 - That was likely the last baby carriage. I open the door to the garage. Many garbage cans and shelves to loot.
    • 41:17 - I can turn Tin Cans into Scrap Metal with the Can-O-Matic from the Buba School Challenge in Jury Street Station (An Evening with Mr. Manchester mod).
    • 41:28 - Repairing my things near the workbench, then leaving the place. The door connects to the House of Wares's exterior.
    • 42:25 - I go left (From the bumper cars) to the People's Bank of Point Lookout. More Radroaches.
    • 42:54 - I brought The Mauler from The Pitt.
    • 43:25 - Opening the Loan Officer's Desk. I take the Motel Room Key and the Box 1911 - Password Backup.
    • 43:42 - The Bank Deposit Box is empty.
    • 43:50 - Hacking the terminal on the desk. I read the Personal Notes.
    • 44:49 - Opening the Cell Door and killing more insects.
    • 45:23 - Lockpicking the safes behind the counter.
    • 46:12 - Accessing the terminal on the counter and reading the Security Updates. There's a voice recognition system to open the safes.
    • 46:18 - National Security Update mentions the Chinese spy. The Shift Close Notes mention a safe, a woman (Dorothy), and a man (Bern).
    • 47:32 - Playing the Box 1911 - Password Backup and taking some chems from the safe.
    • 48:10 - Leaving the bank and entering the nearby A Cuppa's Joe (PL Reborn). I trade with Clayton West.
    • 49:42 - Door to a small area with nothing in it. I leave the place and discover The Homestead Motel.

    What's inside the motel? Wait for the next episode.


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    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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