Fallout 3 Walkthrough (Modded) Part 246

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    realdcghoul101

    Published on Jun 13, 2023
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    It's time to take a closer look at the schematics and recipes. This is the seventh episode of the To Sleep - Perchance To Dream mod.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Timestamps for you:

    • 00:37 - Woster x3 = Fish Nuggets. Recipes: 7 of 11.
    • 02:09 - Vela + Vomer + Thinkweed = Thinkweed Makizushi. Recipes: 8 of 11.
    • 02:41 - Vela x3 = Fish Cakes. Recipes: 9 of 11.
    • 03:25 - Docchio x3 = Fish Stew. Recipes: 10 of 11.
    • 04:12 - Dochio x2 + Scortico x1 = Fish Tacos. Recipes: 11 of 11.
    • 04:54 - Leaving the cave and List of Fish and Pond Vegetables + recipe details. Watch the two previous episodes to see the other Recipes. Those items have values that determine the recipes created.
    • 05:49 - I'm at Sperry Quarry (AWOP). I head south to the Cliffside Shack (The Regulators mod) to generate Protein Packs and schematics with the Tiger Bengal.
    • 07:17 - Damn, a Sentry Bot.
    • 07:56 - Looting the Raiders, creatures, and Sentry Bots.
    • 08:19 - The Bengal generated the Protein Pack Alpha and the (Dream) Pack Conversion schematic.
    • 09:12 - Another Pack Conversion. The mod may spawn the same schematic until you collect it.
    • 09:21 - Entering the Cliffside Shack and killing more Raiders with the Bengal. Just one Protein Pack Alpha.
    • 10:40 - I fast-traveled to Warrington Station. I go southwest to kill (with the Tiger Bengal) Raiders, Talon Mercs, and whatever else spawned near the buildings.
    • 12:06 - Using the Tiger Siberian knockdown effect to neutralize the Sentry Bot (An Evening With Mr. Manchester). I finish it with the Tiger Bengal.
    • 13:20 - Dream - Incendiary Module was generated on the raider body. I find some Protein Packs on the other bodies.
    • 15:05 - Entering the Classic Auto (DC Interiors). Conductors and other items used in repair/upgrades are there.
    • 17:10 - Entering the Saveway (The Regulators mod). More targets for the Bengal.
    • 18:14 - Dream - SRAM unit was generated on the raider body. Also, Protein Packs on the others.
    • 19:12 - Back outside. Two copies of the Incendiary Module schematic.
    • 19:54 - Heading northwest to Warrington Trainyard to shoot some Feral Ghouls.
    • 21:36 - Dream - Bengal Augmentation Unit 1 was generated on a Rambleres body.
    • 22:16 - Something is wrong with the Glowing One.
    • 23:03 - Entering the metro carriages, looking for more enemies.
    • 23:50 - I'm south/southeast of the Tenpenny Tower. I fight an Albino Radscorpion, then a Sentry Bot. (It seems) Shooting dead enemies with the Bengal still generates Proteins/Repair Packs and schematics.
    • 28:30 - Albino Radscorpion vs. Outcast Patrol to the northeast. A Colossal Deathclaw joins the fight (Imperfection mod - main file and Broken Steel add-on). Only Protein Packs were generated.
    • 29:09 - That camp and safe were added by The Regulators mod.
    • 30:00 - Inventory management. Also, a Badass Bloodclaw to the north (Imperfection).
    • 31:59 - I'm at Fort Constantine, a great place to farm Repair Packs. Killing robots with the Tiger Bengal. Also, the Outcast joins the fight.
    • 34:05 - Sentry bot on the roof of the Personnel Offices. I enter the place to kill more robots.
    • 34:57 - Protectrons shooting plasma are courtesy of Alpha's Robot Overhaul.
    • 35:38 - Dream - Mysterious Beverage schematic is generated in the Mister Gutsy.
    • 37:48 - More robots on the upper floors.
    • 39:10 - I reach the roof and find more robots. Sentry Bot with flamethrowers is courtesy of Alpha's Robot Overhaul.
    • 40:30 - Dream - Tissue Repair Unit is generated in a Protectron.
    • 40:50 - Heading to the Bomb Storage building. More robots to shoot.
    • 42:46 - That robobrain caused a lot of damage. The Tiberian knockdown effect is effective against Sentry Bots.
    • 45:15 - More robots downstairs.
    • 46:21 - Walking into two Sentry Bots. The Dream - Bengal Augmentation Unit 2 is generated.
    • 47:44 - Almost run into another Sentry Bot.
    • 48:56 - Door to the CO Quarters. I kill the remaining robots and fast-travel to the House of the Professor.

    I collected all the schematics I could find. I'll craft them with the Construction Engine in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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