Fallout 3 Walkthrough (Modded) Part 181

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    realdcghoul101

    Published on Mar 10, 2023
    About :

    In this episode, I continue exploring the west/northwest area of the Capital Wasteland.
    DISCLAIMER: This episode was recorded after the Windows Fall Creators update that partially broke Fallout Stutter Remover. You may notice more stutters and instability when I travel through the map and play the game. This problem was solved only after the release of the F3TF (Fallout 3 Tick Fix).

    The mods I used in this series are listed here. Also, the full playlist is now available on Youtube and Odysee.

    Timestamps for you:

    • 00:26 - It's morning in Roosevelt Academy. From there, I'll head south.
    • 01:27 - Some raiders in the power station near the river. I shoot them.
    • 02:49 - Discovering MDPL Mass Relay Station.
    • 04:04 - Looting the outside. I should have returned to Megaton to free up more inventory space.
    • 07:08 - Entering the station. I quickly kill Torcher and the other raiders.
    • 07-39 - A copy of Guns and Bullets on the table near the entrance.
    • 08:10 - At first, I forgot to take Torcher's Mask. Don't worry, I'll remember soon enough.
    • 09:02 - Lockpicking the safe behind the terminal. A Nuka Cola Quantum was inside.
    • 09:35 - I tke Torcher's Mask.
    • 10:07 - Leaving the place.
    • 10:46 - I scavenger got stuck in the water. I sold some stuff to her.
    • 12:40 - Some ammo boxes on the ship.
    • 13:36 - Crossing the river, then heading west.
    • 16:29 - Killing the raiders in their beds and discovering Five Axles Rest Stop.
    • 17:04 - Looting the dead.
    • 17:09 - Guys, don't step on the frag mines.
    • 17:44 - One U.S. Army: 30 Handy Flamethrower Recipes inside the same trailer.
    • 18:24 - The Partial CB radio backup was in the trailer full of old tires.
    • 19:07 - To the monorail to the north. It was a bit tricky to go up there.
    • 20:33 - And can be deadly.
    • 22:04 - The monorail interiors were added by Metro Carriage Interiors mod. The loot in containers is probably random.
    • 25:03 - Back outside.
    • 25:46 - Talon ambush under the overpass. Even at level 30, those ambushes can be dangerous.
    • 27:39 - Looting the dead.
    • 29:47 - Ammon on the military truck on the bridge.
    • 30:10 - Mirelurks in the river below. Super Mutants on the south margin as well.
    • 33:02 - Crossing the overpass.
    • 33:40 - The house in the middle of the river is added by To Sleep - Perchance To Dream mod. We found more stuff from that mod in Roosevelt Academy in episode 179, but I'll not cover that mod now.
    • 34:33 - More Mirelurks on the river.
    • 38:31 - Some raider behind the cars on the road. Some Enclave troopers as well.
    • 39:53 - Discovering Abandoned Car Fort.
    • 40:08 - Looting the dead.
    • 40:23 - A Tales of a Junktown Jerky Vendor near the bed. Also, some ammo boxes.
    • 41:17 - The Sharp-Dressed Devil wears the Sharp-Dressed Raider's Armor (Editro ID: ArmorUniqueRaider01) and The Devil's Pigtails (EditorID: ArmorUniqueRaider01Helmet) - a unique psycho-tic helmet - Both were cut content restored by FWE.
      The New Uniques mod also restores those armor pieces but adds the Sharp-Dressed Raider's Armor (Editor ID: I5KUniqueArmorRaiderSharp) - with a new Sharp-Dressed Raider Hat (EditorID: I5KUniqueHelmetSharp)- to the Smiling Jack Shop inventory in Evergreen Mills. The Devil's Pigtails (Editor ID: I5KUniqueArmorRaiderHelmetPigtails) is worn by Devil Boy in the Super Duper Mart (I think I missed this guy). I think you can keep both versions.
    • 42:49 - An Enclave camp west of the Abandoned Car Fort. It's missile launcher time.
    • 43:43 - Gamebryo Engine was shitting itself. Enemies were invisible for a couple seconds.

    I'll check the Enclave Camp and much more in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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