Fallout 3 Walkthrough (Modded) Part 321

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    realdcghoul101

    Published on Sep 15, 2023
    About :

    I reach the Death Ray control room to disable it. This is the seventh episode of Mothership Zeta.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Timestamps for you:

    • 00:47 - I take the teleport in the shooting range (Weapons Lab). It leads to the lower area where the targets are.
    • 01:20 - I return to the previous areas and downstairs.
    • 02:01 - I return to a room where I forgot to take the Atomic Pulverizer. I show the position right after.
    • 03:44 - I return upstairs to the large room's east side. There's a path leading upstairs.
    • 04:15 - I mentioned in the previous episode that Drone Cannon Ex-B didn't spawn in the Experimental Weapon Drones (due to user stupidity). I use console commands to get them.
    • 05:32 - Entering the Experimentation Lab. I walk to the room where the Alien Workers are. I proceed to the nearby operation room.
    • 06:47 - Looting the dead. The Alien Captive Recorded Log 20 (21 of 25) is on the control nearby.
    • 08:25 - Opening the west door. I follow the corridor and open the first door on the right. Some Biogel on the shelves.
    • 08:56 - The room on the left has some Alien Crystals and Alien Epoxy.
    • 09:11 - Opening the second room on the left through the control. More Biogel on the table and shelf.
    • 09:57 - The last door on the right leads to a larger room. A container on the left and the Alien Captive Recorded Log 10 (22 of 25).
    • 11:05 - I activated the Power Generator control at the center and disabled the coolant system. The explosion disabled the energy fields in the area, and the Abominations in the other room escaped. They chased the Alien Workers and reached the corridor, where I blasted them with a MEC Gauss Minigun (FWE).
    • 13:39 - I enter the room where they were contained and retrieve the Alien Captive Recorded Log 9 (23 of 25) near the tables. Also, more containers.
    • 15:20 - I return to the corridor and head to enter the Biological Research. The door on the right has some Alien Epoxy. I enter the larger room, and the Abominations are attacking the Aliens in the upper area (west/southwest). Some grenades were enough.
    • 17:33 - I go upstairs and loot the place. The Alien Captive Recorded Log 18 (24 of 25) is on control near some other panels.
    • 21:59 - Another room to the southwest. One hostile Alien remained. I disable the energy field and proceed to the catwalks. Shelves and containers are on the floor below.
    • 24:08 - Alien Epoxy and Alien Power Cells are on the shelf under the catwalk you were in.
    • 24:34 - I return to the catwalks and move forward. The control at the center of the room enables the teleporter so the team can arrive.
    • 25:41 - I talk to Sally and then to Eliott. He had crafted some cryo mines and grenades. The New Uniques mod also allows you to craft them in the workbench (if you find their schematics).
    • 26:42 - I talk to Somah and Paulson.
    • 27:10 - I use the teleporter to the Death Ray Hub. I opened the room on the southwest side and found one container and a Drone.
    • 28:29 - I open the room on the northwest and find another container and a Drone.
    • 29:04 - I open the door on the south side and follow the Alien before placing a frag mine on the corridor. The explosion kills him, and more Aliens attack.
    • I kill the other enemies and loot the place.
    • 30:54 - I enter the larger room and destroy the turrets. I go downstairs to the door and sneak attack the enemy guarding the corridor.
    • 33:20 - I enter the next room and quickly dispatch the other Alien guarding it. The Release Mechanism disables the energy fields leading to the corridor. I follow the only path available.
    • 34:51 - I go downstairs and kill more enemies. The room nearby has a healing archway and container. I continue downstairs to the Death Ray Control.
    • 36:57 - Clearing the room of enemies. I'm surprised the Drone following me (https://fallout.fandom.com/wiki/Drone_control_device) is still alive.
    • 38:50 - You wanted to see that happen. Be honest.
    • 40:52 - I disable the first coolant systems while Aliens try to stop me.
    • 44:04 - Disabling the second coolant system. I place some frag mines near the teleporter.
    • 45:22 - Disabling the third coolant system. The Death Ray is disabled.
    • 46:22 - I use the teleporter to the Living Quarters.

    The final battle against the green men is about to begin.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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