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Life vs Life
Rule Set: Opportunity for All, 20 Mana Cap, No Fire or Earth Splinter
My team, levels, & abilities: General Sloan (Lvl. 4, Friendly Range Boost), Shieldbearer (Lvl. 1, Taunt), Armorer (Lvl. 1, Repair), Soul Fiend (Lvl. 1), and Pelacor Arbalest (Lvl. 3, Double Strike)
My number of abilities: 7
My total stats: 3 Melee, 0 Magic, 3 or 6 Range, 8 Speed, 4 Armor, 16 Health
Opponent's team, levels, & abilities: Mother Khala (Lvl. 4, Friendly Health Boost), Shieldbearer (Lvl. 1, Taunt), Scavo Hireling (Lvl. 4, Repair), Venari Crystalsmith (Lvl. 1, Tank Heal), Celestial Harpy (Lvl. 3, Flying & Sneak)
Opponent's number of abilities: 8
Opponent's total stats: 4 Melee, 0 Magic, 1 Range, 9 Speed, 4 Armor, 23 Health
Stats Advantages: Melee (Them), Magic (Tied), Range (Me), Speed (Them), Armor (Tied), Health (Them)
Advantage Results: 3 for them, 1 for me, 1 tied
Round 1 ends with no losses for either of us.
Round 2 ends with no losses for either of us again.
Round 3 ends with the same result.
Round 4 ends with their Shieldbearer finally down and no losses for me, making it 1 to 0 in my favor.
Round 5 ends with their Scavo Hireling and Celestial Harpy down, making it 3 to 0 in my heavy favor.
Round 6 ends with Venari Crystalsmith down, making it 4 to 0 in my favor for victory.
I think I won for having more higher level cards and having Armorer who kept rebuilding Shieldbearer's defenses.
The other huge factor was the massive range damage I was dealing out with Pelacor Arbalest.
Shieldbearer's Taunt did a great job protecting my backline monsters as well.
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