Fallout 3 Walkthrough (Modded) Part 316

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    realdcghoul101

    Published on Sep 07, 2023
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    I reach the Engineering Core and rescue some people from their force hibernation. We team up to fight the Aliens. This is the second episode of Mothership Zeta.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Timestamps for you:

    • 00:40 - I'm at the upper area and walk into some Aliens in the doorway. Also, a turret in the next room.
    • 02:09 - I pass through the Healing Archway and fight more enemies downstairs. I follow the corridor to kill more Aliens in the next room. The Demon's Dance was quite effective.
    • 04:13 - I inspect the area before checking the map. I open the door to the north to go upstairs to the room with more Aliens. Sneak melee attacks with the Demon's Dance are particularly effective.
    • 07:13 - Sally appears. The west room has two containers (ammo and weapons) and a Healing Archway. Alien Power Cells are on a shelf near the second container.
    • 08:39 - Going east through the catwalk. There's some Alien Worm Food on a table to the east.
    • 09:47 - The local map. I was heading in the wrong direction. I only detected the turret when I was too close. Entering the Engineering Core.
    • 10:24 - We go upstairs, and Sally tells me she found something. The elevator, however, was shut down.
    • 11:13 - This machine you see is a workbench. I recommend you install the FWE Alien Workbench Fix to fully utilize it.
    • 11:20 - I go one set of stairs below and take some Alien Epoxy from the tables. I checked the lower area of the Engineering Core. Some containers (ammo, weapons, and more) are scattered around.
    • 12:31 - I return upstairs and go to Sally in another room. She tells about the cryogenic chambers in the area. I'll need the Spacesuit from one of them to go outside. Not Of This World is finished, and Among The Stars begins. Oh, look! Somah finally showed up.
    • 14:49 - I interact with the control near the cowboy guy and retrieve the Alien Captive Recorded Log 5 (7 of 25).
    • 14:56 - The control on the left, near the samurai guy, gives me the Alien Captive Recorded Log 7 (8 of 25).
    • 15:01 - The second control on the left, near the soldier, gives me the Alien Captive Recorded Log 6 (9 of 25).
    • 15:05 - The second control on the right, near the astronaut, gives me the Alien Captive Recorded Log 8 (10 of 25).
    • 15:18 - Activating the Stasis Mechanism. Looks like the astronaut didn't make it. Sally tells about the three generators located in the different areas of the Mothership.
    • 17:01 - Paulson and Somah talk to each other. I didn't want to interrupt, so I waited to talk to him.
    • 19:09 - Talking to Eliott Tercorien. He's worried about his team. The soldier has some medical abilities and can adapt the Alien Biogel to have better effects. I also learned how he ended up in this place.
    • 24:01 - I tried to talk to Toshiro Kago, but he didn't speak English.
    • 24:59 - Somah and Sally conversation.
    • 25:32 - I listen to the Captive Logs of Paulson (5) and Elioth (6).
    • 26:51 - Eliott talks to Somah about what happened to the world.
    • 27:48 - I listen to the Captive Logs of Toshiro (7) and the astronaut, Colonel Hartigan (8).
    • 29:00 - Talking to Paulson again. I want to know how he ended up here. I used the Speech option to convince him (Black Widow was an option).
    • 30:22 - Asking Eliott about Toshiro. I soon asked him to come with me to the Cryo Labs.
    • 31:21 - The local map. We enter the Cryo Lab. Some Aliens are in the large room ahead.
    • 33:05 - The room visible on the floor below can only be entered if I disable the energy field through the nearby Release Mechanism.
    • 33:46 - A container near the inactive teleporter.
    • 34:07 - Heading downstairs. Some Alien Epoxy and Alien Crystals can be found. I enter the room and collect some medical supplies from Earth, Alien Biogel, ammo, and three containers with more loot. A control between them has the Alien Captive Recorded Log 4 (11 of 25). I listen to it.
    • 37:42 - I return upstairs to open the subsequent two doors. Some aliens were in another room, so I used the switch to unfreeze some enemies on them.
    • 39:49 - Looting the dead, the containers, and the area. There's another room to the north, so I go there to kill more enemies.
    • 41:43 - The Alien Captive Recorded Log 2 (12 of 25) is in a corner in the south room. I listen to it.
    • 44:11 - Through the corridor to the next section. Lots of Aliens and cryogenics chambers. Beware of the turrets.
    • 45:30 - Looting the dead and containers.
    • 45:58 - I return to the corridor to enter the room. There's a switch to free some open a few chambers and controls I can rewire for a proximity explosion. Also, a storage room with ammo, items, containers, and Alien stuff.
    • 47:36 - Back to the cryogenic chambers. One raider to kill and some bodies downstairs to loot.
    • 49:00 - More shelves to loot (items from Earth).
    • 51:11 - Back upstairs. I head north.

    I need to find the generator in the Cryo Lab.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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