Fallout 3 Walkthrough (Modded) Part 178

3

  • 6
  • 0
  • 0.011
  • Reply

  • Open in the desktop app ADD TO PLAYLIST

    realdcghoul101

    Published on Mar 05, 2023
    About :

    My tour through the unexplored areas of the Capital Wasteland brought me to an old SatCom Array.

    The mods I used in this series are listed here. Also, the full playlist is now available on Youtube and Odysee.

    Timestamps, in case you need them:

    • 00:27 - I'm still at the MDPL-21 Power Station.
    • 00:35 - Lockpicking the floor safe near the terminal. The Five Shooter, a unique weapon from the New Uniques mod, was inside it.
    • 01:58 - Leaving the power station. A Talon Company ambush begins. Oh, and it's still raining.
    • 03:27 - Heading northwest to the SatCom Array NN-03d. The coordinates to that place were revealed in episode 165.
    • 04:13 - Sniping the Shroudeds in the elevated catwalks of the SatCom Array. Gangs of the Wasteland mod replaces the vanilla raiders with this new gang. https://www.nexusmods.com/fallout3/mods/20669
    • 05:33 - Fighting Boom-Boom under on the ground between the three towers. He carries a unique arclight helmet, the Kiss of Death (New Uniques mod).
    • 06:25 - Oh, there you are.
    • 07:41 - The F--k You Door.
    • 08:58 - Entering the SatCom Array NN-03d-A.
    • 09:32 - Clearing the interior from enemies.
    • 11:03 - The Shrouded wear their own type of duster or robes.
    • 11:41 - Chems and a first aid box.
    • 12:38 - Reaching the ladder to the upper area.
    • 13:39 - To the satellite dish.
    • 14:00 - The Air-Dropped Crate was added by A World Of Pain mod. The "Note From Zeus" and "Fort Detrick Card" lead to an unmarked quest.
    • 14:16 - Inventory management. I left things behind in many areas to be taken off-camera.
    • 15:42 - I cross the wood planks to reach the dish to the east and enter SatCom Array NN-03d-B. The followers' pathfinding will get confused as hell from now on.
    • 16:38 - Hatch to the lower levels of the facility.
    • 16:54 - Killing more Shroudeds.
    • 17:52 - Lots of chems on the tables. The Mist and SafePsycho were added by Alpha's Raider Overhaul.
    • 18:39 - The path leads to the SatCom Array NN-03d-C.
    • 19:09 - Clearing the lower levels.
    • 19:48 - The schematic for the Junk Metal Spear was added by FWE.
    • 20:09 - That door leads to the outside.
    • 21:53 - Ladder to the catwalks outside.
    • 22:15 - To the dish.
    • 22:34 - This is probably one of the highest places in the wasteland.
    • 22:45 - I failed to see the two mini nukes at the shooting target on the edge of the dish.
    • 22:57 - I shoot the Enclave units to the north.
    • 24:38 - Back to the lower level.
    • 25:15 - There's a Pugilism Illustrated in the last toilet on the left.
    • 25:42 - Back to the SatCom Array NN-03d-B.
    • 26:00 - Easter egg: there's a giant teddy bear behind the boarded door.
    • 26:51 - Returning to the SatCom Array NN-03d-C.
    • 27:01 - Lockpicking the door and leaving the place.
    • 27:57 - Heading south.
    • 28:38 - That destroyed shack has the Schematics for the Shishkebab. I found it at the end of episode 107.
    • 28:51 - Deathclaw to the south.
    • 29:40 - A single tent to the southwest. Another deathclaw.
    • 31:00 - Entering the abandoned tent.
    • 31:22 - A Nikola Tesla and You on the metal shelf.
    • 31:39 - A Nuka Cola Quantum.
    • 32:04 - Back outside. I wanted to see how that Kiss of Death looked on my face.
    • 33:29 - Heading south/southwest. Also, I check the map.
    • 34:53 - Some Giant Ants appear from the south.
    • 35:51 - The "I Need More Mist" holotape near the ant tunnel entrance was added by Alphas Raider Overhaul.
    • 36:12 - Entering the Musty Caverns. I torch the Giant Ants inside.
    • 37:27 - Looting the dead.
    • 37:45 - That sack near the dead human bodies has the Spitfire. It's a unique weapon from the New Uniques mod. For some reason, the gun has no textures. I even checked the mod folder looking for it. At the time, I tried to create some textures for it, but I was too incompetent.
    • 38:49 - The Zebra and Mud Ants were added by The Mantis Imperative mod.
    • 39:25 - Leaving the Musty Caverns.

    There are more places nearby to visit. See you guys in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

    Woo! This creator can upvote comments using 3speak's stake today because they are a top performing creator! Leave a quality comment relating to their content and you could receive an upvote worth at least a dollar.

    Their limit for today is $0!
    Comments:
    Time until realdcghoul101 can give away $0 to their commenters.
    0 Days 0 Hours 0 Minutes 0 Seconds
    Reply:

    To comment on this video please connect a HIVE account to your profile: Connect HIVE Account

    More Videos

    11:52
    11 views 2 years ago $
    15:02
    1 views a week ago $