Fallout 3 Walkthrough (Modded) Part 242

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    realdcghoul101

    Published on Jun 06, 2023
    About :

    My journey through the dream/nightmare world continues. I go from a Vault place to a forest area and meet the Professor. This is the fourth episode of To Sleep - Perchance To Dream mod.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:35 - The Pulowski Shelter teleports me to a Vault of sorts.
    • 01:20 - That terminal does nothing.
    • 01:39 - Warning: Save the game now. The switch on the projector opens the door downstairs.
    • 01:55 - Two snowmen don't wear a scarf. Two snowmen don't wear hats. Five snowmen wear both hats and scarf. Also, three snowmen are missing an arm (stick).
    • 02:27 - The "Dream - Winter In Michigan" note is on the school desk.
    • 04:38 - The door closes when I go downstairs, and the snowmen disappear from the poster. The switch opens the door and makes the snowmen appear.
    • 05:34 - The switches on the wall must be pressed so the exact number of missing hats, scarf, and sticks (arms) are set. The answer: 2, 2, and 3. Press the switch on the projector one more time.
    • 06:37 - I go through the open door and press the switch near the window with the piggy bank poster. The place transforms into a trap, and I must activate the switches matching the missing letters from the phrase on the wall. Explosives are being thrown into the area where I am. If you try to save in this place and reload, things will not work correctly. Save near the Pulowski Shelter!
    • 07:08 - First line: "D" switch. Second line: "T" switch. Third line: "D" switch. The fourth line: "N" switch. The floor and walls disappeared, and I fell into the water.
    • 07:29 - Irradiated and injured, I jump on the rock. The Pulowski Shelter is inside the trailer. I jump on the many vehicles to reach the edge of the wall. There's a first aid box to the north. I take the 2 RadAway, and 1 stimpak.
    • 08:54 - You don't need to jump into the water. Skip to the next timestamp.
    • 10:13 - The Coins are inside a first aid box in the car near the pole with the traffic lights. I go to the Pulowski Shelter.
    • 11:09 - I return to that floating island seen in a previous episode. I pull the lever, and The Beast appears. The creature talks and wants to die.
    • 13:05 - After our fight dialogue ends, I try to talk with The Beast again, but nothing happens. I did what the creature asked and pushed it to its death. Some pieces of concrete form a stair, and I can descend into the forest below.
    • 15:13 - Walking around the area. I find a crashed plane to the northwest.
    • 16:15 - I find the Tiger Substation 2 building further north.
    • 17:08 - A trailer on the road to the east. A storage locker is near the car to the southeast. Four blood packs and one turpentine were inside.
    • 18:02 - To the south, a dead dog and its house.
    • 18:15 - A pond to the southeast. From there, I head west and finally located The Beast's body as it said. I take the "Dream - The Changing" note and read the whole thing.
    • 20:16 - I return to the pond area. The water seemed irradiated.
    • 21:20 - Heading west/southwest, I found a ruined bus. The "Dream - Going Home." note was in a suitcase inside the vehicle.
    • 23:47 - To the south, I find the small construction and wildlife preserve mentioned in The Beast's note. I check the local map and go north.
    • 25:12 - Entering the Tiger Substation 2. I loot the entrance, remember I have no equipment.
    • 26:28 - Hacking the terminal on the desk.

    I'll update de post whenever possible. Thanks for reading (and watching).

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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