Fallout 3 Walkthrough (Modded) Part 254

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    realdcghoul101

    Published on Jun 25, 2023
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    I go to Evergreen Mills to find the materials required at the Spiderdyne System. This is the seventh episode of The Mantis Imperative.

    From the mod page: "...If you have Mantis radio turned on, you'll occasionally get anomaly notifications from
    Mantis. These are smaller adventure areas that open up on a semi-random basis. When you're alerted of one, it updates a note in your journal with the transcript of the broadcast, so if you miss some voice work, that log will help you identify what's happening with the anomaly."

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:31 - Leaving the Spiderdyme building. I try to fast travel, but there are enemies nearby.
    • 01:14 - I go northeast to the ruined buildings. I was still too close to the enemies. The thermal vision reveals their position.
    • 02:55 - Fast traveling to the Family Bomb Shelter (AWOP), as it's safer. From there, I'll go west/northwest.
    • 04:01 - Approaching the rocks overlooking the train tracks. I snipe the Raiders with the Tiger Syberian.
    • 06:37 - Looting the dead.
    • 07:26 - I use the path above the ground to get closer to the Evergreen Mills. I snipe the Raiders outside.
    • 11:07 - Heading north to kill the remaining enemies near the northern shack.
    • 12:11 - Killing the Raiders near the Behemoth cage and the southern shack.
    • 14:24 - Looting the dead and entering the southern shack.
    • 15:56 - Killing the raiders and looting the place.
    • 17:23 - Leaving the southern shack and looting more dead bodies.
    • 18:50 - Entering the northern shack.
    • 19:10 - Bad aim with the grenade. There goes the surprise attack.
    • 20:13 - Looting the dead and the shack. Inventory management time.
    • 23:32 - Leaving the northern shack and heading to Evergreen Mills Foundry.
    • 24:03 - The raiders were shooting someone/something as I entered.
    • 24:51 - Trying to stealthily kill all raiders on the ground level.
    • 25:34 - Looting the dead.
    • 27:20 - Going upstairs to the catwalks. A grenade kills most enemies on the catwalk.
    • 28:09 - Alerting the enemies in the south rooms. A 14mm Pistol with Auto Fire Mechanism can be deadly.
    • 28:40 - Of course, I'm over-encumbered.
    • 29:29 - Inspecting the west room. More inventory management.
    • 31:57 - Inspecting the storage room to the east. Nothing new there.
    • 32:10 - I return to the catwalks looking for clues. I had seen at first the wood door on the east side. It leads to another room in Evergreen Mills Foundry.
    • 33:11 - Inspecting the room. There's a periodic table on the west wall.
    • 33:23 - A post on the desk with the terminal. The terminal requires a password to open.
    • 33:44 - Four Lab Supplies safes under the counter. Three safes can be opened, minus the leftmost one (Contract Materials).
    • 34:12 - A blackboard to the north has some chemical element formulas. The Lanthanide and Actinide series is displayed above it.
    • 34:55 - Trial and error approach. The password was 144. The terminal is unlocked.
    • 35:10 - Reading the "Kathy" entry.
    • 36:29 - Reading the "Spiderdyn Systems" entry. Probably contains puzzle-related information. The "Mantis - Alloy Compositions" note will be added to the pip-boy.
    • 38:12 - Reading "The Benzene Factor" entry. Probably contains puzzle-related information. The "Mantis - Benzene" note will be added to the pip boy.
    • 39:26 - Reading the "Spiderdyne Receptionist" entry.
    • 40:20 - Unlocking the Contract Materials Storage. I take Sealed Canister (Benzene).
    • 40:47 - Reading the note mentioned above.
    • 41:56 - Leaving the room and sleeping on the nearest bed. I need some sleep. It's time to return to Spidedyne Systems.
    • 43:45 - To the room on the right. I insert the Sealed Canister into the machine.
    • 44:12 - Accessing Fabrication Terminal One. I need to set the correct values for the elements.
    • 45:20 - Casing Composition: Setting Nickel Composition to 57%. Setting Chromium Composition to 16%.
    • 46:17 - Setting the Benzene Composition to 21%. Go to the next timestamp.
    • 47:46 - Test the Alloy Composition in the Fabrication Terminal One. This will unlock the second one.
    • 47:56 - Accessing the Fabrication Terminal Two and reading the "Wayne: Read then Delete. Important!" entry. The Schematics Notes and the backup tool were left in the Scrapyard.
    • 49:54 - Leaving the building and heading to Scrapyard.

    More puzzles to solve in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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