Fallout 3 Walkthrough (Modded) Part 224

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    realdcghoul101

    Published on May 15, 2023
    About :

    I continue exploring the Tiger Manufacturing Facility. This is the third episode of A Note Easily Missed.

    Note: ENB replaces Reshade, Cinematech, Dynavision, and other visual mods. All the episodes from now on were recorded on a more powerful computer. I re-recorded some parts of my walkthrough as I was dissatisfied with the quality of some videos - episodes 210 to 238 - recorded with the older computer (low frame rate and pixelation).

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:42 - Opening the door to the left. Then, another door. I ended up in a room with some generators.
    • 00:51 - A locker, a first aid box, and a tool cabinet.
    • 01:21 - I failed to understand the purpose of that switch beside the light going on and off.
    • 02:06 - Back to the previous area. The door on the left leads to a meeting room. A Note About New Partnership is on the table. It mentions a Mr. Manchester (wait for the next episode).
    • 03:47 - Back in the room with the four terminals. Another look at the local map. I go to the corridor to the left. It's Frank's room.
    • 04:02 - Interacting with the switch in the wall near the toy cars.
    • 04:24 - The Assistant Director's Wall Safe is locked. I take the Note Found On Frank G's Desk.
    • 04:39 - Checking the cabinets and lockers. I also take the 10mm pistol and ammo on the table.
    • 04:51 - I read the note (nothing noteworthy). I access the Director's Console. The Unlock Director's Safe option gives you a Cognitive Challenge Criteria note. It's a puzzle involving the employee's salary.
    • 07:04 - The Director's Console now has the Submit Cognitive Challenge Answer and the Cognitive Challenge 1.46A. I click on the second one and learn the information required to solve the puzzle.
    • 07:54 - I submit the answer: 3, 4, 2, and 5. I can't show you how to get to the solution. I brute-forced my way and edited the video in a way you wouldn't notice.
    • 08:23 - The safe is open. I take the Tiger Supply Key, the Inertial MicroChamber Delivery, the Tiger Bali 10mm Prototype, a Lying Congressional Style, and a Stimpak.
    • 08:37 - The Inertial MicroChamber Delivery note mentions a truck at Corvega Factory.
    • 09:22 - The Tiger Bali 10mm Prototype note shows what is needed to create the weapon.
    • 10:10 - I return to the main corridor and leave the building.
    • 11:35 - A dead Albino Radscorpion and a Protectron. Also, a Tyrannaclaw.
    • 12:19 - I find Note In The Tiger Company's Dumpster behind the building (in a trash bin).
    • 13:06 - A Bloodclaw to the northwest. I fast travel to Corvega Factory.
    • 14:01 - I jump on the trailer truck and open the Metal Box With A Twist. The Inertial Microchambre was inside it.
    • 14:21 - I lockpick the footlocker and find the Tiger System Manifest and other items.
    • 15:58 - Back to the Tiger Manufacturing Facility.

    I'll update the post with more timestamps.


    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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