Fallout 3 Walkthrough (Modded) Part 211

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    realdcghoul101

    Published on Apr 27, 2023
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    In this episode, I'll investigate Fort Detrick, one of the many Rumble Zones controlled by Zeus. It's a World Of Pain.
    All the episodes from now on were recorded on a more powerful computer. ENB shaders replace Reshade, Cinematech, Dynavision, and other visual mods.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee.

    Follow the timestamps below:

    • 00:44 - Reading "A Note From Zeus." You find this note on all the Air-Dropped Crates scattered across the wasteland. It's one way to find your way to Fort Detrick.
    • 01:44 - Fast traveling to Big Town.
    • 02:15 - First, I go northwest to kill some Super Mutants in the trailer truck.
    • 02:59 - VATS time.
    • 03:18 - Sorry about that, Fawkes. Also, looting the dead.
    • 04:11 - Heading east past Big Town.
    • 05:01 - A Bloodclaw in the distance (Imperfection mod - main file and Broken Steel support).
    • 06:19 - Discovering Fort Detrick.
    • 06:29 - There's a destroyed shack above the entrance. There are ammo and containers there.
    • 06:39 - Regulator's Report 2 on top of a locked crate (very easy). The Regulator's Report is inside it. The menu showing the contents of the containers is the Loot Menu mod.
    • 07:32 - A Sheriff's Hat is on the floor.
    • 07:47 - Entering Fort Detrick with Fort Detrick Keycard. The key is all found in the Air-Dropped Crates scattered across the wasteland.
    • 08:17 - A grenade in one of the trash bins. Ammo boxes to the right.
    • 08:55 - I lockpick the door to the right (security sign).
    • 09:25 - Ammo and one Stealth Boy on the Gun Cabinet. Stimpaks and ammo boxes are on the metal shelf.
    • 10:03 - To the next door to Fort Detrick. The small asterisk near the door names, it's a feature of the lStewieAl's Tweaks mod. The asterisk shows which places haven't been visited yet.
    • 10:24 - The door on the left is where I need to go. The blue door is locked for now. The stairs lead to the lower area.
    • 11:41 - The gate to the left is locked (for now). I'll position the team here.
    • 12:59 - To the room with the terminal. The reward box under the table requires a key I don't have yet.
    • 13:33 - Reading the Fort Detric Security Terminal. The welcome message reveals another Rumble Zones in your pip-boy.
    • 15:20 - Using the terminal to open the gate. There are many feral ghouls ahead (Glowing ones and Reavers included). Some grenades will make your life easier.
    • 16:17 - Killing the remaining ghouls.
    • 16:51 - Inspecting the corpses. I thought the key was with one of them.
    • 17:35 - Upstairs to the catwalks. More ghouls in the rooms to the south.
    • 18:22 - The blue door is the same one seen at 10:24. I jump on the other side of the broken catwalk. Two ammo boxes were on the other side.
    • 19:11 - Back to the next area to the south. Killing more feral ghouls with the Burnmaster.
    • 22:35 - The East Wing is where the remaining Ghouls are, including on boss-level enemy.
    • 27:21 - placing some landmines.
    • 28:02 - Woody (the boss) has a keycard to open the Reward Box.
    • 31:08 - Open the Reward Box, and don't forget to take the Rumble Zone Acess Keycard to open the next Rumble Zone.

    More rumble zones in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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