Fallout 3 Walkthrough (Modded) Part 136

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    realdcghoul101

    Published on Nov 26, 2022
    About :

    I explore the areas related to the Shadow And Dust - Volume 2 mod, created by Donlemonade.

    The full playlist is now available on Youtube and Odysee.

    Follow the timestamps:

    • 00:29 - I'm at Townsend and Associates. A location added by the mod in the Dupont West area. It's near one of the Foggy Bottom Station exits.
    • 00:42 - I quickly explored the interiors at the start of the walkthrough.
    • 00:49 - Some bear traps inside.
    • 01:12 - The Rerevolutionay Soldier has a new uniform and the "Orders" note.
    • 02:11 - A dead wastelander had a "Help Us!" note in her.
    • 03:20 - Upstairs, I access the workstation terminal in the office area.
    • 05:07 - A workbench behind the door.
    • 05:24 - Another workstation terminal near the workbench room.
    • 06:23 - Under the desk with the light on top, there is a Stash Box. Memory Disk #1 (of five) is inside. The location of all memory disks will be shown in part 139.
    • 12:15 - Checking the local map.
    • 16:31 - I disarm a rigged shotgun.
    • 16:50 - An extra copy of Lying, Congressional Style.
    • 17:07 - Lockpicking the door to the garage. Save before going in there. The companions will stay behind.
    • 17:38 - There's a battle going on between two factions. I ended up alerting them to my presence.
    • 18:36 - There are more enemies in the area.
    • 19:28 - Lots of cars exploding in the area.
    • 19:34 - The book A History of the United States was on the floor, behind the sandbags, and near the ammo boxes and footlocker.
    • 21:29 - In the dead Rerevolutionary soldier, I find a Satchel. It allows extra 20 lbs of weight to be carried.
    • 22:49 - I enter the nearby utility tunnel to see where it goes.
    • 23:20 - Ah, come on! Well, there goes my sneak attack.
    • 23:42 - The Rerevolutionary soldier I killed had a Maintenace Area Key.
    • 23:49 - I disarm the tripwire and the rigged shotgun.
    • 23:57 - Opening the Georgetown Maintenance Area Key to open the Georgetown Maintenance area.
    • 24:05 - More Rerevolutionary Soldier in the tunnel
    • 25:45 - The door near the blocked path leads to the DCTA Tunnel 014-B Potomac. We've been there in the previous two episodes.
    • 26:25 - Back in the Georgetown Maintenance area. I'll follow the other path.
    • 26:52 - Oops. More soldiers.
    • 27:40 - Checking the map. The door to the Georgetown Canal Residencies is the elevator.
    • 27:49 - I'll check the nearby tunnel first. More Rerevolutioaries.
    • 28:28 - A Robo-Rerevolutionary?!
    • 28:50 - The Evacuation Procedures Holotape is on top of the suitcases. The Confinement Room Key is right next to the holotape.
    • 29:03 - Some purified water and another satchel near the suitcases Lots of things to loot in the room, actually.
    • 29:31 - Another Evacuation Holotape and three "History of the United States History" under it.
    • 31:18 - Accessing the Rerevolutionary Terminal.
    • 31:22 - Don't arm the atomic bomb! The explosion (at least with Epic Mini Nuke Mod) will kill you.
    • 33:11 - Opening the confinement room with the key found at 28:50. A dead Lincolnite Soldier was inside. The Lincolnites have their own outfit.
    • 33:40 - Back in the utility tunnels, I check the map.
    • 34:09 - The door at the end leads to Vault 71.
    • 34:26 - Radiation! Remember to bring some Rad-x and RadAway.
    • 35:10 - An Evacuation Order holotape on the desk near the entrance. It's reading time.
    • 39:33 - Checking the Status Display Terminal.
    • 39:49 - Opening the next two doors.
    • 40:06 - The V71 Utility Area Key is on the desk.
    • 40:13 - The locked door can't be opened. There is nothing beyond them.
    • 40:19 - Removing the barrels in front of the other door. I can open that one with the V71 key.
    • 40:45 - Feral ghouls downstairs.
    • 41:08 - I enter the Equipment Room and find End of Line, a unique weapon of this mod. You may want to use Fo3edit to adjust the damage to FWE standards.
    • 41:44 - Entering the reactor room. Remember to use some Rad-X.
    • 41:48 - Accessing the Reactor Control Terminal. The Vent Radiation option says I need to restore the coolant.
    • 42:00 - Accessing the other terminal in the area. It tells the history of the place.
    • 43:01 - A Big Book of Science and some pre-war books on the shelf.
    • 43:27 - To the Water Purification room. The Water Purification Control terminal mentions a Water Chip.
    • 43:44 - The door to the Atrium is locked.
    • 43:56 - A quick test of the End of Line before leaving the place.
    • 44:43 - Back in Georgetown Maintenance, I take the path to the Georgetown Canal Residences door.

    We'll see what's in there in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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