3
Hello friends of hive, this time we continue with the GAMEPLAYS of Mark Of The Ninja.
Mark of the Ninja brings back memories of the ill-fated Tenchu saga for the amount of resources we have at our disposal, but here the rule that determines whether or not we are visible is the lighting. The stage has both dark and lit areas, and our enemies have little standard field of vision, with a torch to reveal our position. There are plenty of places to hide, from objects such as vases and doors in the stage to hiding places and tunnels that we can use to surprise enemies and to enter rooms in unexpected places.
In this sense, the level design is quite good, as it is easy to find the right path to follow and we can often choose several. Only in very specific parts is there one place where we have to go through, or only one way of doing things.
Comments:
Reply:
To comment on this video please connect a HIVE account to your profile: Connect HIVE Account