Fallout 3 Walkthrough (Modded) Part 99

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    realdcghoul101

    Published on Aug 22, 2022
    About :

    In this episode, I explore the Wasteland and kill many super mutants.

    The full playlist is now available on Youtube and Odysee.

    Timestamps for you:

    • 00:06 - I returned to the Temple of the Union to inspect the place. After folks moved to Lincoln Memorial, the location was mostly empty.
    • 00:15 - I triggered the Water, Water Nowhere random encounter on the upper floor.
    • 00:40 - I equip Button's Wig to increase my Speech skill. The Wasteland Settler will warn you not get to close the fridge and tell you to get out. Before he turns hostile, I talk to him.
    • 00:56 - With a high speech, I convince the guy to share the purified water.
    • 01:54 - I head north through the road.
    • 04:16 - I tell my companion to wait moments before I trigger a trap.
    • 04:33 - Discovering Grisly Diner. The place has some frag mines scattered around it.
    • 05:16 - Walking inside the diner triggers some raiders to appear around the area
    • 06:23 - Finding one of the Keller Family Transcript (3 of 5).
    • 07:15 - Listening to the transcript.
    • 07:49 - Disarming a pressure plate.
    • 07:55 - A Tales of a Junktown Jerky Vendor on the shelf.
    • 08:59 - North of the diner, and inside the destroyed bus, there is one US Army: 30 Handy Flamethrower Recipes. And that was it for the morning.
    • 09:26 - Now I am at Jalbert Brothers Waste Disposal. From there, I head northwest.
    • 10:40 - Deathclaw on the road ahead.
    • 13:51 - Down the road, I spot some enclave troopers in their camp.
    • 14:13 - It's missile launcher time.
    • 14:54 - EVE critical hits effects are the best.
    • 15:40 - Looting the dead, eliminating the survivors, and discovering Rockbreaker's Last Gas.
    • 16:34 - Okay, now I can loot the place.
    • 18:02 - A Nuka Cola Quantum.
    • 20:11 - Reaching the shack on the nearby cliff.
    • 21:01 - Entering the Abandoned (Sniper) Shack.
    • 21:29 - Keller Family Transcript (4 of 5) is on the workbench.
    • 21:37 - Companions destroyed the radroaches in the cage.
    • 21:55 - A Dean's Electronics in a wooden box under the workbench.
    • 22:10 - Listening to the transcript.
    • 22:25 - A Guns And Bullets under a pre-war book on the table near the bed.
    • 23:50 - Lots of tin cans.
    • 23:45 - I forgot to bring some Mentats to boost my lockpick skill.
    • 25:09 - LOL! I needed one more point to reach 100. Ceremonial Herbs didn't work, but MDMA did.
    • 26:07 - Inside the locker, I find the Victory Rifle, a unique weapon. FWE probably changed the mesh and added a knockdown effect to the gun.
    • 27:18 - Those chems visual effects actually make me feel drugged.
    • 27:50 - After waiting for an hour or two, the chems effect was gone.
    • 28:16 - The area outside the shack is a point of ambush by Talon Mercs.
    • 29:20 - A Vertibird drops some enclave troopers.
    • 30:34 - The area around the quarry has a lot of super mutants. It's missile launcher time.
    • 31:35 - Sniping more mutants. I think I'm surrounded by mutants.
    • 35:50 - Stop running while I shoot you.
    • 36:35 - I'm telling you. Super mutants on all sides.
    • 38:21 - Sniping the enclave troopers.
    • 38:58 - Behemoth to the northwest. Also, level up (20).
    • 40:25 - Taking down the Behemoth.
    • 41:08 - The Level Up screen couldn't hold itself any longer. I chose the Grim Reaper's Sprint perk.
    • 41:57 - Looting the Behemoth.
    • 44:58 - Looting the dead super mutants near the quarry.
    • 47:59 - Returning to the cliff area.
    • 49:03 - More mutants to the west. I lost count of how many were killed.
    • 49:52 - Yet another pack of mutants.
    • 53:24 - Looting the dead.
    • 54:29 - More mutants on the radio tower.
    • 58:04 - Discovering Broadcast Tower KT-8.
    • 58:44 - Activating the switch and the Sierra Romeo Signal.
    • 01:00:33 - While I look for the Drainage Chamber, some vertibird fly above our heads while some missiles are shot towards them. I didn't realize it was a scripted event.
    • 01:01:06 - Entering the Drainage Chamber. The super mutant shooting rockets at the vertibird followed us inside.
    • 01:02:12 - Finding the Encryption Key on the desk.
    • 01:02:19 - Using the Encryption Key on the Desk Terminal on the right to open the hatch.
    • 01:02:35 - In the not-so-secret area, there are two Chinese Remnant Spies, a mini-nuke under the table, and the Chinese Army: Special Ops Training Manual.

    Well, that is all for today.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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