Fallout 3 Walkthrough (Modded) Part 295

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    realdcghoul101

    Published on Aug 13, 2023
    About :

    This is the third episode in a row about MTS-400 upgrades. This is the twenty-first (and final) episode of An Evening With Mr. Manchester.

    Note: I recommend you get the MTS-400 early in your playthrough. Take advantage of the moment you retrieve the Xuanlong Assault Rifle in Jury Street Metro Station (Jigg's Loot), head south to the Manchester Estate, and complete the quests.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    Follow the timestamps below:

    • 00:40 - I'm in The Mall. A Behemoth and other Mutants were in the trenches. I deploy the MTS.
    • 02:33 - Looting the Behemoth.
    • 02:48 - Secondary upgrades: Dynamic Construction Engine.
    • 03:27 - I approach the Capitol Building. Talon Mercs and Super Mutants in the area. MTS-400 was deployed.
    • 05:36 - Looting the dead.
    • 07:02 - More Super Mutants.
    • 08:33 - Looting the dead.
    • 09:05 - Enclave camp outside the Capitol.
    • 10:28 - The Capitol Building West Entrance. Talon Mercs and Super Mutants are inside.
    • 12:02 - The path to the rotunda. Talon mercs and robots were there.
    • 14:35 - Combat Potential upgrade.
    • 15:15 - I'm back outside. I killed more enemies off-camera (the video was too long).
    • 15:20 - Repair Efficiency upgrade.
    • 15:41 - Time skip. I farmed a lot of CDUs (3073). Hull Durability upgrade. Heavy Plasma Cannon unlocked.
    • 16:45 - Armor Upgrade.
    • 17:06 - Repair Efficiency. Explosive .308 caliber added.
    • 18:01 - Combat Potential.
    • 18:22 - Turning Speed. Atomic BB Launcher added.
    • 19:24 - I went to farm 25503 CDUs (total accumulated was 36953).
    • 19:41 - Hull Durability.
    • 20:00 - Armor Upgrade. Heavy Green Laser added.
    • 20:34 - Repair Efficiency.
    • 20:51 - Combat Potential. Semiconductor Laser added.
    • 21:31 - Turret Turning Speed
    • 21:51 - Secondary Upgrade: Enhanced Hull Plating installed.
    • 22:25 - Secondary Upgrade: Feedback Reactor installed. Increased capacity to hit enemy weak spots; the rapid influx of energy to the repair systems.
    • 23:13 - Secondary Upgrade: CDU Module Optimizer installed. A flash of blue liquid around the turret indicates an optimized CDU module was generated into the enemy body. It can be fed into the MTS to increase its capabilities beyond normal.
    • 23:57 - Secondary Upgrade: Remote Hostile Repprogramming installed. Robots with less than 70% durability can be shut down and (if successful) will be hostile to everyone around it. Also, the MTS-400 can siphon the robot's energy to its repair system.
    • 24:36 - Secondary Upgrade: Telelocation Module installed. You can recall the MTS through a transmitter.
    • 25:42 - No secondary upgrades. MTS is at tier 8.
    • 25:48 - Hull Durability Upgrade. Tri-Beam Laser added.
    • 26:17 - Armor Upgrade.
    • 26:44 - Repair Efficiency. Gauss Cannon added.
    • 27:22 - Turret Turning Speed.
    • 27:46 - MTS-400 is now tier 9.
    • 27:57 - Hull Durability. Compressed Plasma added.
    • 28:37 - Armor Upgrade.
    • 29:09 - Repair Efficiency. Heavy Water added.
    • 31:09 - Hull Durability.
    • 31:41 - Armor Upgrade. Pyro Launcher added.
    • 32:17 - Repair Efficiency.
    • 32:40 - Combat Potential. Heavy Blue Laser added.
    • 33:20 - Hull Durability.
    • 33:51 - Armor Upgrade. Energized Plasma Cannon added.
    • 34:48 - Repair Efficiency.
    • 35:06 - Combat Potential. Energy Canister added.
    • 35:48 - Hull Durability.
    • 36:15 - Armor Upgrade. Microrobotic Fabricator added. Tiny robots will be deployed against enemies.
    • 37:18 - Repair Efficiency.
    • 37:39 - Combat Potential. Metal Disc Launcher unlocked. The turret will shoot bottlecaps.
    • 38:47 - More CDUs are needed. I went to L'enfant Plaza.
    • 39:40 - MTS deployed. I placed it too far from the combat.
    • 40:20 - MTS-400 Personality Matrix data log added.
    • 41:11 - The Personality Matrix Interface of the turret. I think the "Food. Let there be food!" entry was added.
    • 43:04 - Later on that day (20681 CDUs collected).
    • 43:31 - Hull Durability.
    • 43:47 - Armor Upgrade. Compressed Plasma unlocked.
    • 44:17 - Repair Efficiency.
    • 44:38 - Hull Durability. Cryo Dart added.
    • 45:08 - Armor Upgrade.
    • 45:25 - Repair Efficiency. Gas Sphere Launcher added.
    • 45:57 - Hull Durability.
    • 46:05 - Armor Upgrade. Exciplex Laser added.
    • 46:58 - Repair Efficiency.
    • 47:27 - Hull Durability. Hydrogen Flouride Laser added.
    • 48:24 - Armor Upgrade.
    • 48:48 - Repair Efficiency. Compressed Ionic Mass.
    • 49:39 - Hull Durability.
    • 50:11 - Armor Upgrade. Napalm-B Delivery Core added.
    • 51:12 - I collected CDUs modules to install. Requires the CDU Module Optimizer (secondary upgrade). Hull, Armor, Repair, and more are upgraded.
    • 55:05 - Installing Tiger Malayan modules. The weapons must be in the inventory.
    • 56:50 - Back to Megaton to install modules in the Siberian.
    • 01:00:17 - I'm near Vault-Tec HQ (13026 CDUs collected). Hull Durability upgrade.
    • 01:00:38 - Armor upgrade. EMP Fusion Sphere added.
    • 01:00:08 - Repair Efficiency.
    • 01:01:24 - Hull Durability. Tri-Barrel Mini-Rocket Launcher added.
    • 01:02:04 - Schematics calibrated: 100%.
    • 01:02:17 - Armor upgrade x2; Repair Efficiency x2.
    • 01:03:33 - CDU module install (Hull, Repair, and more).
    • 01:04:55 - Siberian and Malayan upgrades.

    Schematics at 100%. You can still upgrade the Siberian, Malayan, and MTS-400. I'll move to other things.

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