In my game I was providing support on the top line to the hard carry of my team, the first 5 minutes were pretty bad, as the hard carry to which I was keeping him company was not playing well and that was frustrating me a little.
We would have a little respite thanks to a gank who made the Mid Line to our line where we would succeed in killing one of the enemies. Although a few minutes later we would be given the same dose xD the Mid Line of the opposite team also made us a gank where I would die along with my hard carry, the good thing about this was that, in this action also one of them would die.
The game would continue its course and in the 23 minute everything looked quite even, in the scoring we had a slight advantage, but this did not determine anything yet.
On the other hand, the rival team was pressing hard and they almost didn't let us go ahead, their initiations were doing us a lot of damage, so we were forced to try to endure a little. Although I must also say that the carry and hard carry of my team were not playing their role in the best way and this made the game a little more difficult yet.
Luckily I had a good Mid Line that was doing a good job, it would be thanks to him that we would manage to go the way we wanted.
Because of our team's composition with regard to heroes, we had a better “Late Game,” so we had to endure until my team's cores could get the items needed to better plate the fights. The opposite team knew this very well and that is why they pressed the way they did, just as we could go up to a point where we would then be the ones who would apply pressure without reversing. The execution of our Mid Line in decision making was quite clean at the time of entering the fights, this allowed the carry and hard carry to position themselves in a better way to make their attacks.
On the support side, which is where I include myself, I tried as much as possible to keep myself in line to execute well my special ability which allowed me to leave an enemy hero incapacitated, in this case my focus was his carry, I always tried to stay out of the attack range and skills of the opponents, I waited for the right time to hit the special ability and thus take out of the fight the core of the opposing team.
In the end the "Late Game" ended up deciding the game in our favor, we exerted a pressure that had no turning back and that way we could destroy the enemy base.
The images and gifs I have used in this content are my own. The images I took from the original game which I ran from my PC computer and the gifs I created myself with Camtasia Studio 8.
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