Heroes of might and magic 1 part 3

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    fieryfootprints

    Published on Jun 19, 2021
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    I did record a part 3 before but that recording was messed up so played this part again. Part 4 should be again be blind for me. This time I decided to not use archers in my main army because they die too soon and trying to protect them means that I can attack with only a few of my monsters. So instead of archers I placed some higher level melee monsters in my team. It seems that this time that was a good decision. Also I am glad that few times I used teleports to send reinforcements for my main army. That made my life much easier. I just wonder why my enemies did not use teleports...That would have been a problem.

    Also... Cyclops are scumbags and should be wiped out. I still can't believe how many troops I lost while fighting against those bastards.

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