The Evil Within 1 | Nowhere to Run [No Commentary Gameplay]

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    bertrayo

    Published on Mar 17, 2024
    About :

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    Hello there, gamers of the blockchain!


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    After escaping from the horde, we find ourselves lost. We come upon a village and the doctor we rescued at the beginning of the game. It seems he's looking for Leslie, the patient that came with us to this place. But to advance, we have to find a chainsaw to cut some chains. This portion of the game seems familiar. It is a calque of Resident Evil 4. However, we are given the chance to go around in stealth mode and eliminate the threats.

    The game also gives us some much needed firepower. We'll find a shotgun and a crossbow. The former is a staple for these games. The crossbow is an amazing utility weapon. It gives us the chance of using the parts we collect from disabling traps to create different kinds of ammo. And they'll will come in handy against the different kinds of enemies we have to face.


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    We move on onto a stage that can give people the creeps for the stuff we see. However, keep in mind this is a survival horror game with a psychological horror theme. Things we see are always gruesome in nature. Besides, we also find Leslie and some invisible enemies. Like enemies in this game needed to be invisible as well. Tagging along, Rudvik the main villain appears to transport us to a different place.

    Weird, huh? This game has some reality warping powers, but they seem like a gimmick. Maybe this place we are in isn't real at all. We still need to move around and find out the truth about this place.


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    And if that weren't all, we also came across an enemy that can follow us through rooms. It looks a lot like Samara from the Ring. But this one has extra limbs and tumbles around the floor with extreme speed to try to catch us. Fortunately, we find the way to scape her claws, but we end up finding Rudvik once again and being thrown from some incredible heights onto some other area. Now, I'm starting to believe we are already dead just because of that fall.


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    Sin lugar a donde correr


    ¡Buen día, gamers de la Blockchain!


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    Después de escapar de la horda de enemigos, estamos perdidos. En el camino, en una villa, nos encontraremos nuevamente con el doctor que rescatamos al comienzo. El mismo anda en búsqueda de Leslie, el paciente que nos vimos hace un tiempo. Para avanzar, debemos abrirnos paso entre varios enemigos y cortar unas cadenas con una motosierra. Esta parte del juego es muy parecida a la primera parte de Resident Evil 4. Sin embargo, aquí podemos hacer uso del sigilo para eliminar a los enemigos.

    El juego nos da un poco más de poder. Nos encontramos una escopeta y una ballesta. La primera es un arma muy común en esta clase de juegos. La segunda, es quizá el arma más útil del juego. Con esta, podemos usar las piezas que adquirimos luego de desarmar trampas y así crear varios tipos de municiones. Estas nos servirán para enfrentarnos a varios tipos de enemigos.


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    Ahora, avanzamos a un área donde veremos algunas cosas que podrían ponernos los pelos de punta. El tema del horror psicológico en el juego cada vez se hace más explícito. No obstante, en el camino encontraremos a Leslie y algunos enemigos invisibles. Como si los enemigos en este juego necesitaran más ayuda. Nuestra reunión será interrumpida por Rudvik, el antagonista principal, que nos transportará a otra parte.

    Extraño, ¿no? Este sujeto tiene poderes para alterar la realidad, pero se ven como algo limitados. Quizá no estamos en un lugar real después de todo. Aunque todavía no podemos estar seguros de lo que pasa aquí.


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    Por si esto no fuera poco, también nos encontramos a otro enemigo que nos puede seguir por las habitaciones. Este se parece mucho a Samara de la película El Aro. Solo que esta mujer tiene más extremidades y se mueve muy rápido por el suelo. Por suerte, corriendo y esquivando, podemos escapar de ella. Aunque nos volvemos a encontrar con Rudvik y esta vez, nos lanza desde una altura considerable hasta otro lugar. Ahora empiezo a creer que estamos muertos.


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    Part 1


    • Fotos/Photos and Video 📹 📷: taken by me with OBS Studio and Screenshots from my laptop.

    • GIFs 🖼️: created with Filmora X.

    • Portada/Thumbnail 🖼️: by me, created with Canva.

    • Edición/Editing 🎬: by me, made with Capcut.

    • Música/Music 🎶🎵: Legends, Music by Lightyeartraxx from Pixabay, copyright-free music.


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