@spidersilk: That hit + hurt box sounds perfect to me. One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
Writing the Attack System Part 1 - C++ GameDev by @roundbeargames on 3Speak
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Tags: #gamedev #programming
@spidersilk: That hit + hurt box sounds perfect to me. One doubt I had when looking at Visual Studio Code, why not use Game Engines to simplify and shorten the work a bit? Unity accepts C++ well.
@seunruth: It's minimalism gives you complete control without the bloat