Fallout 3 Walkthrough (Modded) Part 317

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    realdcghoul101

    Published on Sep 09, 2023
    About :

    Eliott found his team, and I destroyed the first power generator. This is the third episode of Mothership Zeta.

    The mods I used in this series are listed here. Also, the complete playlist is now available on Youtube and Odysee

    The timestamps are below:

    • 00:47 - I continue to the next corridor and end up in the surgery room. Eliott sees some of his team on the tables and uses the switch to freeze the Aliens inside.
    • 02:21 - The bodies of Corporal Spurlock, Corporal Rheems, and Private Mears.
    • 02:28 - I talked to Eliott, but he had nothing to say. Keep asking about anything that can prove helpful.
    • 02:51 - A shelf nearby with Purified Water, Rad-X, frag mines, a scope (WMK), pulse grenades, and more.
    • 03:13 - I retrieved the Alien Captive Recorded Log 11 (13 of 25) from the control on the right side of the round door. The Alien Captive Recorded Log 17 (14 of 25) is on the left side. I listen to them.
    • 05:50 - We find the remaining soldiers in the next room. Eliott doesn't know how to awaken them now that the aliens have already injected them with unknown substances. I ask how long they'll live if awakened. I tell Eliott to revive them so they can help us in the fight.
    • 07:31 - I need to press the switch when Eliotts says. He tells the two soldiers to get ready to fight. I think Eliott has no ammo, or he lost his weapon.
    • 08:43 - I ask Eliott again about anything that can prove helpful, and now he can craft some cryo grenades (and cryo mines). I'll talk to him later about this. The New Uniques mod has already implemented those features through schematics.
    • 09:17 - I ask him why we are stuck in the Laboratory. Well, the door to Cryo Storage is now open.
    • 10:06 - The Alien Captive Recorded Log 25 (15 of 25) is to the left. I open the container before proceeding to a large room with many cryogenic chambers. We all attack the Aliens in the area.
    • 12:08 - Looting the dead. Eliott got his gun and ammo back. More Aliens attack from the east chambers. Sergeant Daniels bites the dust. Private Beckett will soon collapse.
    • 15:31 - Downstairs to the lower areas. I forgot to listen to the Log 25.
    • 16:18 - The Alien Captive Recorded Log 16 (16 of 25) is on the southwest corner.
    • 17:14 - Alien Epoxy on the table. I return upstairs and use a switch to open some cryogenic chambers. It was an Overlord.
    • 18:47 - I return downstairs and take the path to the east side. More Aliens to shoot.
    • 21:54 - Opening another chamber and fighting two Overlords.
    • 23:52 - The local map. I missed a fourth Overlord.
    • 24:24 - I go upstairs to the generator room. I activate the control to open it and disable the Core Coolants (retreat before the explosion).
    • 26:32 - I use the switch to enable the Teleportation Matrix back to the beginning of the Cryp Lab. An Alien Worker is being chased by a Feral Ghoul. We helped him.
    • 28:08 - We return to the Engineering Core. I check the map and take the Teleport Matrix to the Maintenance Level. Some containers and shelves in the first rooms.
    • 30:06 - The only door is the one on the right. I find Sally here, messing with the cables and such. The elevator moves after we talk.
    • 31:53 - Twister movie reference.
    • 32:21 - Shooting some Aliens outside. Sally jumps into the corridor, and the elevator falls with me. Their left leg was crippled. Sally finds me in the trash compartment.
    • 34:24 - Door to the Waste Disposal. Beware of the trash compactors.
    • 35:11 - I run as they lift to find two safes and a first aid box.
    • 35:54 - Door to a corridor. Another safe and first aid box was found.
    • 36:25 - Another door. A Support Drone and a Guardian Drone were blocking the way. I take a Drone Cannon from the Guardian.
    • 37:34 - Another room. I press the control and hear Sally. The room on the other side is where I need to go. I proceed through the next door and find Aliens on the platform above me.
    • 38:36 - I jump outside the catwalk and find the Military Footlocker containing the Anchorage Quartermaster Shipment (holotape) and General Chase's Overcoat.
    • 39:37 - A closer look at the Overcoat.
    • 40:43 - Entering the room. Some enemies appear on the same path I used.
    • 41:49 - Another door. I go upstairs and destroy the Drones with their own Cannon. Sally disables the energy field so I can enter the area. These are trash compactors.
    • 42:26 - Another shield is disabled, and I find a safe on the floor. Aliens attack in the next room but are crushed by the trash compactor. Operate the control to shut it down.
    • 42:52 - The shield is down, so I run to the third trash compactor. One Alien was there. I reach a corridor.
    • 43:41 - I open the door to another section. Many Aliens to shoot and throw grenades at.
    • 46:10 - The Alien Captive Recorded Log 19 (17 of 25) is to the right of the door.
    • 47:31 - Looting the dead and the room.
    • 48:53 - Another room and a corridor with stairs. I fight on the way up and find Sally.
    • 50:14 - Sally goes to the teleporter (to my left), and I find the Samurai's Sword and first aid boxes on the shelves nearby. I return to the Engineering Core.

    I believe I know the owner of that weapon.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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