Fallout 3 Walkthrough (Modded) Part 90

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    realdcghoul101

    Published on Aug 05, 2022
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    Walking through Fort Independence, then I explore the area north of Minefield.

    The full playlist is now available on Youtube and Odysee.

    Timestamps in case you need them.

    • 00:07 - Visiting Fort Independence at night.
    • 00:32 - Giving some enclave power armor to the Outcasts.
    • 01:39 - As I brought enough technology to the Outcasts, I have now earned their trust and gained access to Fort Independence. Also, I acquired an Outcast Power Armor. From now on, Outcasts will no longer confiscate this type of power armor from me.
    • 02:02 - Using credits to buy stimpaks.
    • 03:14 - Entering Fort Independence with the key Casdin gave me. While the text is red, it is totally safe now.
    • 03:49 - To the stairs on the right and walking through the office.
    • 04:48 - I think I'm in the dormitory.
    • 06:20 - Walking to the Lower Level.
    • 06:44 - The terminal opens the door.
    • 07:10 - More stairs.
    • 07:22 - Opening a door, it's some storage room.
    • 07:42 - Mores stairs.
    • 07:59 - Dormitory on the right.
    • 08:20 - The room on the left is a clinic.
    • 08:33 - On the workbench, I found a silencer (WMK) and Shredder Grenades (EVE).
    • 09:19 - Entering the room directly in front of the clinic.
    • 09:23 - A Research Terminal about Laser Rifles.
    • 10:45 - A Research Terminal about Plasma Rifles.
    • 11:22 - A Research Terminal about Miniguns.
    • 11:54 - A Research Terminal on the corner of the room. The terminal mention a grenade launcher. I think it was added by FWE, who replaces the Miss Launcher with an actual grenade launcher.
    • 12:23 - Bypass Module Schematic (FWE) on the shelf near the terminal.
    • 13:12 - A Research Terminal about the Enclave Power Amor.
    • 13:30 - A Research Terminal about Pulse grenades.
    • All research notes can be seen here.
    • 13:45 - Lockpicking the door.
    • 15:06 - It's a storage room.
    • 15:12 - The Outcast Tech Collection Safe requires a key to be open. I will not mess with it.
    • 15:15 - Extended magazine (WMK).
    • 15:25 - The Grenade Launcher that replaces the Miss Launcher;
    • 15:35 - The Cryo Grenades Schematics (New Uniques).
    • 16:09 - The stairs on the right lead to an exit door.
    • 16:56 - Returning to the stairs at the beginning of the area.
    • 17:15 - Opening the door.
    • 17:24 - I found the Fort Independence Terminal Access Password on the desk.
    • 17:35 - Leaving the lower level.
    • 18:18 - Nuka Cola Quantum.
    • 18:41 - Locked safe that I didn't open.
    • 18:57 - Accessing the Field Reports Terminal and downloading the audio logs.
    • 19:23 - Listening to the audio logs.
    • 21:15 - Leaving the fort. Good night.
    • 21:25 - It's morning, and I'm in Minefield. I forgot Fawkes at home.
    • 22:38 - Reaching the water tower overlooking the place.
    • 22:57 - While shooting some creatures, a wastelander approaches to talk. The area near the water tower is a random encounter location.
    • 25:53 - Heading north and shooting radscorpions.
    • 26:58 - Discovering MDPL-13 Power Station.
    • 27:25 - Entering the substation.
    • 27:47 - Railway Rifle Schematics.
    • 28:07 - Lockpicking the safe and then leaving.
    • 29:23 - Entering the power plant.
    • 29:43 - Lots of feral ghouls. Shooting them with the Desert Eagle was an inefficient tactic.
    • 30:47 - I should have used the flamer from the start.
    • 33:13 - Going upstairs to the catwalks.
    • 33 59 - Entering the irradiated office.
    • 34:06 - Finding Fisto!, a unique power fist, on the desk near the terminal.
    • 34:40 - The terminal opens the floor safe. I preferred to lockpick it.
    • 35:41 - Leaving the power plant and triggering a Talon Company ambush.
    • 37:27 - Paladin Cross and Dogmeat are aware of something.
    • 37:47 - Somehow, one last talon merc spawned away from the group.
    • 37:57 - Grenade!
    • 39:54 - Heading east.
    • 42:32 - Fighting [The Roach King](command saved the day. https://fallout.fandom.com/wiki/The_Roach_King). I got stuck between a stone and a dead tree. TCL
    • 46:56 - Jumping on the rocks to find an Enclave Camp.
    • 48:58 - Greater Deathclaw (Imperfection mod).
    • 49:47 - Looting the (Hilltop) Enclave Camp.
    • 50:21 - Accessing the (Hilltop) Enclave Field Terminal.
    • 55:28 - Discovering Greener Pastures Disposal Site.
    • I missed the Wasteland Recluse shack with a Medicine Skill book inside it.
    • New Uniques adds the Noisy Radroach (alien pistol) to a mysterious corpse in the eastern area of this area. I missed it.
    • 56:37 - Big Book of Science.
    • 58:09 - Entering the office.
    • 58:41 - Using RadAway and earning the Chemist Perk (UPP - Experience Perks).
    • 59:19 - The Agility Bobblehead.

    That's all, folks!

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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