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So after struggle after struggle I added jump and a semifunctional camera system.
Making the player jump was actually a breeze one thing that I found with visual studio and unity is that scripts are really easy to understand and edit/tailor how you want them to function what I find hard is to make a new functioning one from scratch as I don't understand fully it's tag system wich I think is giving me some problems.
The camera is working well but I have still to adjust it to my need wich is making the control for the game adaptable to the camera position and not to the player. Now as I change camera position the foward remain the same so if I tilt the camera to the right foward become right and it get really strange to move the ball to where you want.
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