Stability or doldrums? Reaching Level 84. 6000 STARBITS per day. Unpacking 12 packs.

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    stdd

    Published on Sep 10, 2022
    About :

    Logo Rising Star and character image owned by risingstargame.com Edit by @stdd - Font used is Open Source

    12 packs

    Twelve days ago I unpacked 12 Rising Star packs, which means it's time for another 12 packs! You can read the last post here: Have we thrown off the weak arms? Reaching Level 80. 5,500 STARBITS per day. Opening 12 packs.

    I buy packs because I want to get more fans. As you know, the number of fans affects the number of STARBITS you get in each mission. Also, the number of fans is necessary to complete a millionaire mission each day.

    This time again, I got 1300 fans out of a 12-pack. I have a suspicion that this is some sort of average number that will keep showing up on the course. In addition to fans, I also got 200 Luck, 1500 Skill, and 40 IM. Pretty good this time, but I'm still waiting for the legendary card. It would speed up the pumping process!

    RSTAR G1111

    Since I've been doing Guitar Fair missions every day for at least two months straight, I recently assembled my first RSTAR G1111 top guitar. It gives 250 Luck, which is great for my Guitar Fair missions! Take a look at this beauty:

    www.risingstargame.com

    Now, thanks to it, I get between 52 and 104 Skills for each Guitar Fair mission.

    www.risingstargame.com

    Is the STARBITS & STARPRO market stable?

    Looking over my previous post, I can tell you that we have stabilized during this time. Twelve days ago STARBITS was 28% cheaper than it is now. STARPRO is trading at about the same price. We really kicked the weak hands out of the game. Now I hope we keep that bar up.

    STARBITStribaldex.com

    STARPROtribaldex.com

    Also the STARBITS & STARPRO market can be favorably influenced by the new STARPRO:STARBITS liquidity pool. Now we can quickly exchange 2 tokens and without unnecessary losses when rates jump. And of course you can profit by putting both tokens in this pool! You will get a percentage from each exchange of these tokens. Just my advice is to familiarize yourself with non-permanent losses before you get into action. 🧐

    beeswap.dcity.io

    Final thoughts

    If we survive this bear market, we will be able to see asset prices again, which will be pleasing to the eye. And accordingly a new stream of players who will want to play2earn without investing. After all, Rising Star Game is not time-consuming and at the same time interesting to grow. And the tokenomics of the project has already stood the test of 2 years and in particular these 2 long months of bloody streets.

    I continue to reinvest in the game as I see that it can bring me some Hive for my Hive Power. Don't forget that Hive is an ecosystem. An ecosystem in which everything is so connected that you never know where new or old users' investments might flow from or to. Diversification on Hive is so attractive that you can build your portfolio without leaving this blockchain. Games, mining, liquidity pools, bitcoin, ether, hundreds of second layer tokens... Once you start playing one game and writing about your achievements here daily, you can start to develop in any direction you want later on. I started with Splinterlands and 0 HP a year and a half ago. Right now my earnings are around $20-30 a week. And I haven't tried many things yet that would benefit me.

    To wrap up this post, I'm attaching a screenshot of my full game stats and my accomplishments. I'm currently at level 84 and earning about 6,000 STARBITS a day. I have 1500000 STARBITS and 3 STARPRO in assets. And I started playing in April of this year. As you can see, anything is possible!

    www.risingstargame.com

    That's all, have a good game! And ask questions if you're interested in anything in this post!

    I am also a member of the following communities!⬇️

    All banners are clickable




    _stdd2.gif

    Tags :

    risingstar play2earn packs pgm oneup wavio cent ctp hive-engine pimp

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