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Water vs Life
Rule Set: 60 Mana Cap, Divine Shield for All, Blast for All, No Death or Earth Splinter
My team (abilities) : Keyla Frendul (Friendly Armor & Speed Boost), Leviathan (Taunt), Sand Worm (Sneak), Magi of Chaos, Venari Wavesmith (Protect), and Djinn Oshannus (Void & Phase)
My stats: 9 Melee, 10 Magic, 17 Speed, 46 Health, and 21 Armor
Their team (abilities): General Sloan (Friendly Range Boost), Shieldbearer (Taunt), Elven Guardian, Luminous Eagle (Reach), Goblin Chariot, Pelacor Arbalest (Double Strike), and Time Mage (Slow)
Their stats: 6 Melee, 2 Magic, 6 or 9 Range, 14 Speed, 7 Armor, and 32 Health
Round 1 ends with their Shieldbearer down and no losses for me so 1 to 0, my favor.
Round 2 ends with their Elven Guardian, Luminous Eagle, and Goblin Chariot down with no losses for so that's 4 to 0, big lead in my favor.
Round 3 ends with their Pelacor Arbalest and Time Mage down and no losses for me again, which is 6 to 0 and my victory.
I think the combination of any heavy health/armor water tank with Kelya Frendul's friendly Armor boost and Wavesmith's plus two Armor for all due to its Protect ability turn the Water Splinter into a very hefty to take down in melee battles.
Hope you enjoyed this battle! Let me know what you think in the comments below!
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