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Here's a tournament match where the mana cap was 54, had Stampede which allows for basically infinite Trample, and True Strike for all which means melee and range don't miss.
The Fire and Dragon Splinters were not available but the Earth Splinter was, which meant there was a high likelihood that my oponent would go for a magic Earth Splinter team.
In order to combat a magic Earth Splinter team, I went with an anti magic Death Splinter team.
My anti magic Death Splinter team had Thaddeus Brood as summoner due to his enemy health and magic debuff, Cursed Windeku in 1st position due to their high health and Thorns ability, Silent Sha-Vi in 2nd position due to their high melee and Sneak ability, Djinn Muirat in 3rd due to their armor passing magic damage and Void Armor ability, Magi of Chaos in 4th position due ot their decent magic power, Magi Necrosi in 5th due to their long-range targeting Snipe ability and evasive Camouflage ability, and high range damage from Dhampir Stalker in 6th and last position.
My opponent had Obsidian as summoner which boosts their team's magic, Grund in 1st position for heavy double damage from their ability, Magi of Chaos in 2nd, Gobling Psychic to heal their front-line in 3rd, Spirit Hoarder to heal their Slipspawn in 6th, and Hunter Jarx for ranged damage in 5th.
Both our tanks got defeated in the 1st round which worreid me a little but Silent Sha Vi and Djinn Muirat proved a lot more durable.
In the end, my MVP's were Magi Necrosi and Dhampir Stalker.
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