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Fire vs Fire
Rule Set: Enrage for All, Melee Attack from Anywhere, 48 Mana Cap, No Dragon or Earth or Water Splinter
My team: Tarsa (Lvl. 3, Friendly Health & Melee Boost), Magnar (Lvl. 1, Taunt), Grum Flameblade (Lvl. 2, Bloodlust, Void, and Void Armor), Djinn Infirni (Lvl. 2, Giant Killer), Ifrit Rising (Lvl. 2, Recharge), Goblin (Lvl. 3, Weaken), and Tenyii Striker (Lvl. 3, Sneak)
My team stats: 8 Melee, 10 Magic, 0 Range, 16 Speed, 5 Armor, 45 Health
Number of Abilities: 16
Opponent's team: Tarsa (Lvl. 1, Friendly Health & Melee Boost), Living Lava (Lvl. 1, Shield), Flame Ogre (Gold-Foil, Lvl. 1, Demoralize), Tusk the Wide (Lvl. 1, Void), Tenyii Striker (Lvl. 1, Sneak), Sandworm (Lvl. 1, Sneak), and Disintegrator (Lvl. 1, Demoralize)
Number of Abilities: 14
Opponent's stats: 22 Melee, 0 Magic, 0 Range, 7 Speed, 4 Armor, 44 Health
Stats Advantage: Melee (Them), Magic (Me), Range (None), Speed (Me), Armor (Me), Health (Me)
Advantage Results: 1 for them, 4 for me, 0 for none
Round 1 ends with my Magnar down and no losses for them, making it 0 to 1 in their favor.
Round 2 ends with their Living Lava and Flame Ogre down and no losses for me, making it 2 to 1 now in my favor.
Round 3 ends with their Disintegrator, Tusk the Wide, and my Tenyii Striker down, making it 4 to 2 still in my favor.
Round 4 ends with their Tenyii Striker and Sandworm down, making it 6 to 2 for my victory.
I think the win was due to a combination of a lot of their initial attacks being spent on my Magnar due to his Taunt ability and the heavy magic damage that Djinn Infirni and Ifrit Rising were dishing out.
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