Why Monsters with Heal Ability Can Be So Efficient in Battles

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    rtonline

    Published on Sep 07, 2022
    About :

    When used with a good strategy, Monsters with the Heal Ability are very effective in battles. Self-healing Monsters can survive longer in battles, in other words, it can be much more difficult to destroy them in battles. Even when there is Earthquake or Noxious Fumes rule in the Battle Ruleset, they can survive for a long time in battles. I can say that I take care to add them to my team in such battles. Also, a Monster with Heal Ability with the Scarred Llama Mage Summoner can be an excellent combo in many battles. I can say that such a combo is my favorite combo, they are really hard to beat.

    • Monsters with the Heal Ability restore a portion of the their health each round.

    Scarred Llama Mage gives Last Stand and Cleanse Abilities to all friendly Monsters, making Monsters much more effective in some battles. I really like the Last Stand Ability, and a Mmonster with the Last Stand Ability can be very effective in battles when it's the last monster on the team. If this monster has Heal Ability, it can be much more effective in battles. Monsters with Heal Ability are so powerful that sometimes Last Stand Ability is not even needed.

    battle07092022.png
    Battle Link

    Battle Ruleset
    Equalizer
    Noxious Fumes
    Mana Cap 38

    Equalizer rule means the initial Health of all Monsters is equal to that of the Monster on either team with the highest base Health.
    Noxious Fumes rule means all Monsters start the battle Poisoned.

    Before starting the battle in the video, I reviewed the last 5 battles of the opposing player and, taking into account the battle rule set, I determined my strategy in this battle accordingly. I decided that choosing the Scarred Llama Mage as the Summoner in this battle and adding Monsters with the Heal Ability to the team would greatly increase my odds of winning the battle.

    According to the rule of battle, all Monsters will be poisoned at the end of each round, but thanks to the Cleanse Ability, Monsters in the first position are not poisoned. Also, Monsters with Heal Ability will restores some of their own health thanks to Heal Ability even if they are poisoned. This means that they will regain their health, which has been reduced by poisoning. While many Monsters are destroyed in battle, they will be able to survive for a long time. When I put them in suitable positions in the team with a good strategy, I will have a high probability of winning this battle. With this in mind, I formed a team.

    Line Up

    Summoner: SCARRED LLAMA MAGE

    I chose SCARRED LLAMA MAGE as the Summoner in this battle because SCARRED LLAMA MAGE is a great Summoner that gives +2 Health, Last Stand and Cleanse Abilities to all friendly Monsters. Considering the ruleset of the battle, all Monsters on my team would need these abilities and +2 health.

    Position 1: XENITH MONK

    XENITH MONK is a Monster that costs 4 mana and has the Heal Ability at 2nd level. He also attacks the target with a Melee Attack. XENITH MONK's low mana and Heal Ability was a big factor in my preference for him in this battle. And in this battle I put him in the first position in the team. Also, although he had 6 health, according to the rule of battle, his health would be higher in this battle.

    Xenith Monks created the Xenith Scale, a society devoted to enlightenment, knowledge, and the protection of others. Xenith Monks focus on expanding their minds to become more self aware and strive to achieve pure balance in all things in order to understand and comprehend Mana and its impact on the Splinterlands.

    The code of the Xenith Scale focuses on the art of healing, shielding, and directing the flow of Mana.

    Be a shield to those in need.

    Be a guiding light in the darkness.

    Be a helping hand to the weary.

    Be an unmoving scale, balanced as all things should be.

    Position 2: FLESH GOLEM

    FLESH GOLEM is a very powerful monster that can attack the target with a Melee Attack. Also, the FLESH GOLEM has the Heal Ability at 3rd level. Since he has the Heal Ability in this battle, I added him to the team and placed him in the second position to stay away from the first attacks and not take damage from the first attacks.

    The ghastly Flesh Golems of Anumün reside in the damp root tunnels of the Elder Tree. These remnants of the lost tribes from before the Splintering have incredible powers of regeneration. Since they drink from the River of Power, the Flesh Golems each attack with the strength of a hundred men.

    Position 3: MUSHROOM SEER

    MUSHROOM SEER is a monster with Silence Ability that can attack the target with Magic Attacks. Monsters with the Silence Ability reduce the Magic Attack of all enemy Monsters. I knew there would be Magic Attackers on the opposing team and I reduced their attack power thanks to MUSHROOM SEER. This would allow my team to take less damage in battle. In this battle, I put Mushroom Seer in third position on the team.

    The hidden Mushroom Forest at the heart of the Centauri Wood has produced many curiosities in the past, including medicines with strange and otherworldly effects. Recently, fully grown Mushroom People have emerged from this forest. These Mushroom People spread maddening spores everywhere they go.

    Position 4: GOBLIN PSYCHIC

    GOBLIN PSYCHIC is a Monster that can attack a target with Magic Attacks and has the Tank Heal Ability. Monsters with Tank Heal Ability restore a portion of the Monster in the first position's health each round. The reason I added him to the team in this battle was because he had the Tank Heal Ability. Because just in case, I aimed to make it more difficult to destroy the monster in the first position in my team. I put him in fourth position in the team.

    The Magi Tower is where Goblins go to learn how to use psychic abilities. It isn't just a gift Goblins can learn, but due to the proximity of Gobson, Goblins tend to show up more frequently. The Magi who calls the tower home, enjoys teaching the art of using one's mind to move objects and read thoughts. Goblin Psychics use their abilities to perform work in Gobson or become adventurers and practice to become a full fledged Summoner.

    Position 5: KRON THE UNDYING

    KRON THE UNDYING is a very powerful Monster that can attack the target with Magic Attacks and has the Heal Ability. I think SCARRED LLAMA MAGE and KRON THE UNDYING are one of the best combos. That's why I put KRON THE UNDYING in last position in this battle.

    Kron the Undying is the undisputed leader of the Centauri people of Anumün. Hundreds of years ago, he discovered a great secret which allowed him to defy death as generations passed before him. He ocassionally keeps the company of the Spirit of the Forest herself, and he has picked up some impressive skills of magic through his long life. Kron is aware of the truth of Dark Energy

    Battle Comments

    My strategy in this battle was primarily to make the Monsters on my team survive longer. That's why I added Monsters with Heal Ability to my team. I've also added a Monster with the Silence Ability to reduce the opposing team's Magic Attack power. But when determining the position of the Monsters in the team, I set it so that a Monster with Heal Ability remains as the last monster in the team. Of course I wanted Kron the Undying to be the last monster on the team, but just in case, I put the Flesh Golem in second position. Because I took into account that there might be Sneak Monsters on the opposing team, they could destroy Kron the Undying, so it was part of my strategy for the Flesh Golem to be the last monster on the team. In short, I thought that having Kron the Undying or Flesh Golem as the last monster on my team would be enough for me to win this battle. Frankly, my strategy worked so well that it wasn't even necessary.

    My opinion

    In battles, monsters with Heal Ability are really effective, but monsters with Affliction Ability can disrupt all strategy. Because when a Monster with Affliction hits a target, it has a chance of applying Affliction on the target causing it to be unable to be healed. But on the other hand, Monsters with the Cleanse Ability remove all negative effects on the Monster in the first position on the friendly team. Also, Scarred Llama Mage gives Cleanse Ability to all friendly monsters. This is another example of the Scarred Llama Mage being a very powerful Summoner. But a good strategy is always more powerful than power. That's why a good strategy is always necessary and a good strategy can beat even very poerful teams. For this, I need to analyze the opponent player and the rule set of the battle well, so that I can make my team more advantageous in the battle. I have always taken care to add Heal Ability Monsters to my team in battles, and I always add at least one Heal Ability monster to my team whenever I have the opportunity. In short, Monsters with Heal Ability can be really effective in battles, they can be a great combo with Scarred Llama Mage.

    You can watch how effective Monsters with Heal Ability are in battles from the video or the battle link.

    What are your thoughts on the battle in video? I would be glad if you write your thoughts in the comments.

    Battle Link.

    Tags :

    splinterlands spt play2earn leofinance oneup thgaming pob ctp neoxian cent vyb pgm opg archon pimp palnet

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