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Here's my top down shooter devlog #1.
Line of sight (or fog of war) is the underlying mechanism for this game.
Scriptable Render Pipeline (Unity) is used to render only the pixels that are in your field of view.
Blend tree matches animations to your aim direction (X and Z axis).
Pls lemme know if you want open source code on fov or third person shooter controller etc.
FOV, Aim, Physics 0:00
Blend Tree 0:57
Minimap 1:35
FOV Basic Concept 2:09
My Previous Project 6:26
Field of View Effect in Unity (Line of Sight, View Cone)
Show a Silhouette When Hidden Using URP Renderer Features (Unity Tutorial)
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