Fallout 3 Walkthrough (Modded) Part 87

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    realdcghoul101

    Published on Jul 29, 2022
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    Raiding Enclave camps. Then I found Vault 108. There were so many Garys in there.

    The full playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:08 - It's morning near the Regulator HQ.
    • 00:53 - Giving Sonora Cruz all the fingers I collected from the bad guys.
    • 02:19 - Shooting the Renegade Mutants near the HQ (Imperfection mod).
    • 03:01 - Triggering the Rifle Man random encounter. I didn't realize it was related to Razlo Radford.
    • 04:34 - Looking for the random encounter, I walk to the nearby overpass. Found a truck up there.
    • 05:36 - Watch as I fail to jump in the truck trailer.
    • 06:20 - On the table with the broken terminal, there's one Chinese Army: Spec Ops Training Manual.
    • 06:35 - Someone was in combat mode. I think now it was Lazlo under the overpass.
    • 07:46 - Shooting radscorpions.
    • 08:26 - Having forgotten about the random encounter, I move southeast.
    • 08:49 - Shooting a Super Mutant Enforcer and being hit with a grenade.
    • 10:24 - The enclave camp is in the middle of the road.
    • 11:06 - The enclave trooper gets distracted by some creature, and I shoot them.
    • 11:24 - The missile launcher was more effective.
    • 13:52 - The Enclave Behemoth survived.
    • 14:23 - Looting the camp.
    • 17:23 - Trying to hack the Enclave Field Research Terminal. I gave up way too fast.
    • 20:01 - There's another Enclave camp to the east. It's the Camp RHO.
    • 21:32 - Eliminating the targets from afar.
    • 23:32 - Looting the camp. The enclave officer has an Experimental Rho ID in his inventory.
      "The Rho chip sends out a short-range signal that will allow the wearer to freely wander the particular (and only this) camp under the protection of the provided armaments (Mark VI turrets)."
    • 23:55 - Hacking the Enclave Field Research Terminal Rho Camp:
    • 25:46 - Walking to the nearby radio tower to activate the Yankee Bravo Signal.
    • 26:04 - Headshot.
    • 26:25 - Listening to the radio signal.
    • 27:48 - Finding and entering the nearby drainage chamber.
    • 28:21 - Feral ghouls in the room on the right.
    • 29:03 - Those two-headed feral ghouls were added by the Imperfection mod.
    • 29:09 - A copy of Grognak the Barbarian on the metal shelf.
    • 29:44 - Entering the cave on the left side of the drainage chamber.
    • 29:52 - More feral ghouls.
    • 31:13 - Leaving the place.
    • 32:59 - Founding a truck east of the radio tower. Nothing of value inside.
    • 34:23 - Finding Vault 108 entrance southeast of the truck.
    • 35:06 - The vault door was open.
    • 36:03 - Mole rats inhabit the entrance.
    • 36:33 - Finding Gary 42 body and taking his Vault 108 Jumpsuit.
    • 36:55 - Jumping on the containers on the left to find a copy of Tumblers Today and Nuka Cola
      Quantum.
    • 38:39 - Entering the Cloning Lab.
    • 38:49 - Going downstairs. Ammo boxes are on the way.
    • 39:36 - Killing Gary 17.
    • 40:35 - Gary 47 is the next.
    • 41:15 - Gary 43 bites the dust.
    • 41:53 - Killing Gary 1.
    • 43:10 - Gary 36 and 25 meet the Terrible Shotgun.
    • 43:39 - Gary 12 loses his head.
    • 44:08 - Checking the map.
    • 44:23 - Finding the Cloning Log and a safe in one of the rooms.
    • 45:37 - Gary 41 gonna need a new head.
    • 46:42 - Finding the Charisma Bobblehead on a table in the observation room.
    • 48:24 - Entering the Living Quarters.
    • 48:52 - Lockpicking a safe.
    • 49:09 - Equipping a sledgehammer and walking in the atrium.
    • 49:40 - Gary 27 and 29 meet their end.
    • 49:54 - Finding a copy of Pugilism Illustrated on the counter in the cafeteria.
    • 51:20 - "The reactor area is inaccessible due to a blockage of debris in the reactor entrance, located in the cafeteria. The overseer's office is also inaccessible."
    • 53:30 - Gary 32 and 33 are on the stairs to the upper level.
    • 54:16 - Lockpicking another safe.
    • 54:55 - Lockpicking a door and the death of Gary 54.
    • 55:31 - The 40mm Schematics were added by the New Uniques mod.
    • 57:27 - Returning to the entrance.
    • 58:05 - Leaving Vault 108.

    No Gary was left alive. See you guys in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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