Fallout 3 Walkthrough (Modded) Part 159

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    realdcghoul101

    Published on Jan 21, 2023
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    There are still places to visit in the Wasteland. That huge crater near Fort Bannister is one of them.

    The full playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:24 - New mod installed: the Gauss Rifle Hi-Res Retexture.
    • 00:40 - Fast traveling to Vault 106. It's a relatively safer place to fast travel than to go directly into Jury Street Metro Station.
    • 01:28 - A deathclaw, still a safer place than the ambush zone in Jury Street.
    • 02:53 - The Weston Arms Mk II Gauss Rifle is from the Shadow And Dust - Tales From South West DC mod. The texture mod mentioned above works well on it.
    • 03:43 - Sniping the raiders on the roof of Hank's Electrical Supply building.
    • 05:28 - Talon Mercs waiting to ambush me if I fast-travel to the area.
    • 06:41 - I'm heading west to the ruins.
    • 08:20 - A man named Shard attacked me. Added by Alpha's Raider Overhaul.
    • 09:16 - The [Bannister crater](missile launcher time. http://fallout.wikia.com/wiki/Bannister_crater). There's an Enclave camp near the crater. It's
    • 09:56 - While they got distracted by a mole rat, I shot the Enclave soldiers.
    • 11:58 - It seems this place was Shard's home. I'll jump on the upper area. There's a Torn Page on the floor. If I read correctly, the note mentions the raider camp on the bridge near the Citadel. I should have gone there to see if anything ensued.
    • 12:55 - Ignore the duplicated Torn Page and items. It's an issue on my end. I think it's because I left the ESM and ESP with the same name activated on the load order. Only live the Alpha's Raider Overhaul FO3.esm; the Alpha's Raider Overhaul - FWE.esp; and the Alpha's Raider Overhaul - Pitt enabled.
    • 13:03 - Shard's Helper. It's a unique melee weapon added by Alpha's Raider Overhaul.
    • 13:13 - Inside the footlocker is the Signet. It's a weapon added by Alpha's Raider Overhaul.
    • 15:18 - The Craterside Camp was added by The Regulators mod. We'll return here eventually.
    • 17:00 - Bad aim.
    • 19:00 - I venture north to try to discover the map markers left behind by two random encounters. If you don't remember, those map markers are a feature of the Random Encounters Field Guide mod.
    • 21:00 - Entering the Bannister Crater.
    • 21:37 - A RadAway, a safe, and a footlocker.
    • 22:14 - Rare Alien Power Cells near the overturned truck.
    • 22:52 - Looting the dead Enclave soldiers.
    • 23:18 - Am I seeing things, or that female has a mustache? Radiation is dangerous.
    • 26:40 - A raided gang on the ruins to the southwest.
    • 27:28 - More super mutants to the southwest.
    • 28:14 - Hacking the Enclave Field Research Terminal: Crater Camp.
    • 30:44 - Sniping the mutants spotted before. Some raiders were still alive.
    • 32:00 - Looting the dead.
    • 35:52 - Sniping the Talon mercs while approaching their position from the south.
    • 40:23 - Discovering Fort Bannister.

    We'll go inside Fort Bannister in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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