Fallout 3 Walkthrough (Modded) Part 146

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    realdcghoul101

    Published on Dec 21, 2022
    About :

    In this episode, a Glowing One will fly really high.

    The full playlist is now available on Youtube and Odysee.

    Timestamps for you:

    • 00:26 - I'm at Chryslus Building. From here, I head north toward the houses.
    • 00:50 - First raiders of the day.
    • 02:12 - Discovering Townhouse. I think The Regulators mod added the map marker to this area.
    • 02:48 - Some pre-war books are scattered around the house.
    • 04:58 - Leaving the place.
    • 05:19 - A Deathclaw Matriarch was nearby.
    • 06:18 - VATS time.
    • 07:32 - A tiny and friendly wasteland scorpion.
    • 07:40 - I go east. Some raiders are on an overrun enclave camp.
    • 09:23 - Oops! I didn't see her. It's looting time.
    • 11:58 - Heading north and towards the houses. It seems DC Interiors didn't touch those.
    • 13:10 - Another Matriarch.
    • 14:11 - There's another enclave camp on the road to the east.
    • 15:30 - It looks like that Deathclaw Matriarch was here before attacking me.
    • 18:28 - Discovering Ring Road Gas (The Regulators mod).
    • 19:01 - A Nuka Cola Quantum on the shelf and a bottlecap mine on the floor.
    • 20:21 - Leaving the shack and triggering a Talon Company ambush.
    • 21:50 - Wait. Where my companions went?
    • 22:48 - A glowing one spawned west of the shack and under the monorail.
    • 23:21 - I equip the Missile Launcher, use VATS, and see what happens.
    • 23:27 - That Glowing One is the first ghoul to reach Earth's orbit. But wait, things will get weirder.
    • 24:29 - Fawkes rushes out of nowhere and hits the Reaver with his hammer. It took some time for the ghoul to realize he was dead.
    • 24:50 - I head northwest towards the ruined houses.
    • 25:26 - Do you recognize that Glowing One? Yup, it's the one that went to space at 23:27.
    • 25:55 - Grinders attacking from the north.
    • 26:49 - Some raiders were near the houses.
    • 26:59 - Ouch!
    • 27:27 - Look! It's the flying Glowing One. Now I finish him.
    • 28:17 - Ammo in the small trailer and under a table nearby.
    • 29:26 - Entering The Raid Shack. Lots of raiders are inside.
    • 30:00 - A grenade to clear the kitchen. Then Burnmaster on the rest.
    • 32:05 - There's a Tales of a Junktown Jerky Vendor on the table with the phone. Look on the left side of the screen. The book was under the telephone because of my grenade.
    • 32:22 - The raider I killed in the kitchen has the Stabhappy, a unique weapon from Fallout 3. New mesh added by FWE (probably).
    • 33:31 - Outside again. I follow the road to the east.
    • 34:34 - More Grinders on the road to the north (Gangs of the Wasteland mod).
    • 35:03 - That's the third Matriarch in this episode.
    • 35:50 - I call the team. I should have checked the house to the north, though.
    • 37:33 - Heading east again. I'm not that far from the Corvega Factory.
    • 38:10 - I approach the abandoned houses. Some Grinders were fighting the local wastelanders.
    • 40:22 - Discovering Waster Ranch. Either Wasteland Violence or The Regulators may have added this location.
    • 43:10 - Checking the map.
    • 43:58 - To the northwest. The tent and Festinger's Chasm were added by A World of Pain.
    • 44:45 - Lockpicking the tent.
    • 45:18 - The Talon Merc's Note on the desk. I'll not explore the cave now.
    • 46:41 - Back in Canterbury Commons to sell some things.
    • 48:37 - Dock Hoff was nearby.
    • 48:41 - Where I left the team? Lol.
    • 50:41 - Nice view.

    There's more in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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