Fallout 3 Walkthrough (Modded) Part 82

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    realdcghoul101

    Published on Jul 20, 2022
    About :

    In Vault 87, I look for the GECK, meet a new friend, and not-so-old enemies.

    The full playlist is now available on Youtube and Odysee.

    Timestamps for you:

    • 00:11 - Inside the Reactor Chamber.
    • 00:42 - Inspecting the path on the left.
    • 01:13 - In the wood box near the mannequin is a copy of Nikola Tesla And You.
    • 01:26 - Opening the door on the opposite side.
    • 01:53 - Accessing Peter Stevens Personal Journals. https://fallout.fandom.com/wiki/Vault_87_terminal_entries#Peter_Stevens_personal_journals
    • 03:04 - Lockpicking the safe near the terminal.
    • 03:24 - The next door leads to the reactor. I accidentally alert one super mutant nearby.
    • 04:20 - I return upstairs.
    • 04:38 - Punching some radroaches.
    • 06:03 - Super mutants are guarding the stairs ahead.
    • 06:34 - Another reactor room.
    • 07:56 - Going upstairs to the Living Quarters.
    • 09:03 - Opening the next door to another set of stairs.
    • 09:39 - Shooting the mutants that appear.
    • 10:18 - Going upstairs and opening the door. I'm now in the atrium.
    • 11:37 - Shooting the mutant in the upper area. Turning right and shooting the mutant in the corridor on my right.
    • 12:21 - Going upstairs and killing the super mutant.
    • 13:25 - Checking the restroom.
    • 13:44 - A locked door.
    • 14:23 - As a move in the atrium, I have to fight more super mutants.
    • 14:55 - Shooting the ones in the lower area.
    • 15:23 - Back into the corridor, I inspect the other restroom.
    • 15:56 - Placing some frag mines and looting the gore bags.
    • 16:28 - Dead super mutant pose.
    • 16:36 - While placing a frag mine on the other corridor, I alert a super mutant. I retreat, and the mutant steps on the frag mine.
    • 17:23 - The corridor on the right is blocked.
    • 17:53 - I returned to the lower level of the atrium. I inspect the rooms.
    • 18:36 - That area has some things to loot. Frag grenades, ammo boxes, and gore bags.
    • 20:42 - Found one stimpak and some medical braces in the clinic.
    • 21:15 - I return to the upper level, check the map, then walk to the other side, to the corridor where the mutant stepped on the mine.
    • 21:35 - That room connects to the other side through the locked door.
    • 22:01 - Back to the corridor, I went downstairs only to alert a super mutant. I almost died.
    • 22:22 - Another super mutant approach.
    • 24:41 - The stairs lead to a storage area. Boxes and lockers with random loot.
    • 25:17 - Lockpick a safe near a terminal.
    • 26:08 - Accessing the Engineering Section terminal. https://fallout.fandom.com/wiki/Vault_87_terminal_entries#Engineering_section
    • 29:34 - Returning to the corridor, I move forward (and west).
    • 29:43 - Lockpicking the door on the left. It's a small storage room.
    • 30:00 - Level up! I chose the third rank of the Explosive Engineer perk (FWE).
    • 31:48 - Nuka Cola Quantum and RadAway on the shelf on the right.
    • 31:52 - Lockpicking the safe.
    • 32:11 - One Pugilism Illustrated is next to the safe, on the shelf.
    • 32:24 - Alerting a mutant when approaching another set of stairs.
    • 32:36 - Sometimes your companions just get in the way when you are trying to run.
    • 33:11 - Reaching the top of the stairs. The path on the right is blocked.
    • 33:23 - The path on the left seems to be blocked and is irradiated.
    • 33:38 - Moving forward and then to the right. I didn't see the super mutant ahead.
    • 34:30 - Lockpicking a safe in the room.
    • 34:57 - Hacking into the Medical Records terminal. https://fallout.fandom.com/wiki/Vault_87_terminal_entries#Medical_records
    • 37:42 - Reaching the door on the other side of the blocked path.
    • 38:10 - Going upstairs.
    • 38:36 - Entering the Test Labs.
    • 41:06 - Failed FEV Experiment. Reimplemented as an enemy with MMM.
    • 41:54 - Entering the next room on the right.
    • 42:12 - Chief Physician's Terminal.
    • 44:19 - Meting and talking to Fawkes.
    • 45:25 - High Intelligence dialogue option.
    • 45:58 - Asking about the GECK.
    • 47:30 - I agree to release Fawkes from his cell so he can retrieve the GECK for me.
    • 47:57 - Following the path on the right to free Fawkes.
    • 48:23 - Shredding some mutants.
    • 48:49 - Activating the alarm and opening all cells.
    • 49:02 - Sid and the centaurs are hostile.
    • 50:05 - Talking to Fawkes again.
    • 52:04 - Following and helping Fawkes.
    • 54:48 - Diary of Sheldon Delacroix, , tapes 1 and 2. Cut content restored by some mod.
    • 56:10 - Lab Techinician Terminal.
    • 57:03 - Third Delacroix log.
    • 58:23 - Crippled head.
    • 01:00:16 - Just wait for Fawkes to retrieve the GECK.
    • 01:01:26 - Thanks, Fawkes.
    • 01:04:57 - Oh, crap.
    • 01:06:04 - Hi, Colonel Autumn.
    • 01:07:30 - The president wants to talk.

    I'll meet the president in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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