Fallout 3 Walkthrough (Modded) Part 175

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    realdcghoul101

    Published on Mar 01, 2023
    About :

    The third and last part of my tour through the Trenton Towers. What happened there?

    The mods I used in this series are listed here. Also, the full playlist is now available on Youtube and Odysee.

    Timestamps are below:

    • 00:28 - I entered an area of the fourth floor only available after destroying a part of the floor on the fifth level.
    • 00:59 - Unlocking the door on the left with the Rusted Key collected in previous episodes. More feral ghouls emerge from the stairs on the right.
    • 02:11 - Checking the local map. The stair leads to the basement.
    • 03:21 - Entering Trenton Towers Basement. A Glowing Ones and other feral ghouls were in the room on the right.
    • 05:33 - Unlocking the Maintenance Terminal (high Science Skill). More lore about the place.
    • 08:14 - Lockpicking the safe. Then looting the room.
    • 09:59 - The area ahead has a workbench and stairs to the lower levels.
    • 12:00 - Opening the door next to the workbench. I follow that path eventually.
    • 13:41 - Checking the local map. I follow the path to the Personal Vault. It needs a key I have yet to find.
    • 14:34 - Returning through the path, I turn left. I reach a locked door that I can lockpick. More feral ghouls.
    • 15:27 - Before going any further, I remember I left the team behind.
    • 17:00 - Back to where I lockpicked the last door. I enter the elevator to the Natural Caverns alone.
    • 17:38 - Glowing Ones and other feral ghouls inhabit the place. The combat begins. I'm sorry for any low frame rate you may see. My older computer was weak on the CPU side.
    • 19:06 - The door facing to the south also leads to the cave below. I throw plasma grenades at the enemies.
    • 19:38 - Clearing the cave with the Missile Launcher and the Burnmaster.
    • 21:10 - The room to the west seems to be a detention room.
    • 21:20 - There's a briefcase near the bench and the elevator. It also requires a key I don't have.
    • 21:35 - Looking for clues while looting the area.
    • 22:13 - Lockpicking the cell doors.
    • 23:12 - Cell door to the armory.
    • 24:16 - Using the hole in the floor to reach the Natural Caverns.
    • 24:34 - Looking for clues in the collapsed structure.
    • 25:01 - The Battered Terminal also requires a keycard. A Dusty Key and the Security Clearance Card are on top of the keyboard.
    • 25:27 - Accessing the Battered Terminal. More information about what happened to this place.
    • 33:23 - Opening the first safe. Some Stealth Boys and other things. Also, looting the metal boxes and crates.
    • 34:58 - Back to where I came from.
    • 35:19 - Opening the briefcase found at 21:20. I take the Vault Emergency Access Keycard.
    • 35:33 - Back to the basement.
    • 36:05 - Now I can open the door to the Personal Vault (13:41).
    • 36:15 - Many lockers and containers to loot.
    • 36:40 - That path leads us back to the entrance (that locked door on the right, if you remember).
    • 37:06 - The "Maint Entrance" leads to a storage area.
    • 37:17 - A Dean's Electronics is on the workbench. Also, I craft some Plasma Grenades.
    • 38:20 - You can make this place a player home or loot the place.
    • 38:49 - Reaching the cafeteria.
    • 39:18 - The Administration Room.
    • 39:34 - Accessing the Reign of Grelok (beta). It's a text-based game. I'm unaware of any reward for completing it.
    • 41:39 - Opening the two safes.
    • 41:54 - The Personal Vault even has a My First Infirmary. The Laboratory was on the table. I should have removed my RadAway Addiction there.
    • 42:01 - Accessing the Vault Mainframe. More lore about the place.
    • 45:47 - The Atrium. Lots of space downstairs.
    • 46:44 - The Apartments. Then I leave the vault.
    • 48:00 - Going upstairs to the Lobby. I tell my followers to wait.
    • 48:37 - I open the door with the Dusty Key, only to find a lot o rigged shotguns pointed toward me. Nice try, Talon Company.
    • 48:44 - After I disarm the tripwire, kill the Talon mercs near the entrance.
    • 49:39 - Looting the dead.
    • 51:34 - Leaving Trenton Towers.

    Many thanks to General Varus II for creating Trenton Towers. It was fun to explore the place and learn what happened when the bombs fell. Your previous mod, New Office - Muldoon Electronics, was also excellent.
    See you guys in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming gameplay walkthrough

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