Fallout 3 Walkthrough (Modded) Part 11

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    realdcghoul101

    Published on Feb 05, 2022
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    It is the eleventh part of the walkthrough. In this episode, I arrive at Minefield and Dogmeat becomes a friend.

    Follow the timestamps below:

    • 02:12 - I spotted a deathclaw walking in the distance.
    • 03:44 - Approaching Scrapyard.
    • 06:31 - I enter Scrapyard from the north and some raiders attack.
    • 07:40 - Dogmeat survives the raiders and I recruit him.
    • 08:28 - I ask dogmeat to wait for me at the entrance to Vault 101.
    • 10:59 - Welcome to Minefield.
    • 11:30 - Minefield is a good place to get frag mines.
    • 11:49 - Someone starts shooting at the vehicles to blow them up.
    • 13:40 - That sniper on top of the destroyed building shoots another car.
    • 14:19 - Trying to shoot that guy.
    • 15:39 - Trying to kill Arkansas.
    • 17:05 - Ouch, sniper shots cause a lot of damage (courtesy of FWE).
    • 18:13 - Bobomb is a reference to Mario.
    • 18:17 - Don't forget to grab the Ridgefield Gate Key from Arkansas' body.
    • 18:42 - Weapon Mod Kit adds Weapon Modification Kits to the Wasteland.
    • 20:26 - Both the main and secondary objectives are easy.
    • 21:24 - Level 4 reached. The Comprehension perk (modified by FWE) is really useful when reading the skill books. Skill Book Perk ranks expanded to 7 from 5, and books required to uprank reduced to 3.
    • 23:40 - Looting Zane House.
    • 25:18 - There's a Pugilism Illustrated on the bed.
    • 25:29 - FWE changes the location of the Reservist Rifle to Zane House in Minefield. In the vanilla game, the weapon is used by the Drifter in Dickerson Tabernacle Chapel.
    • 27:00 - The Abandoned House is added by DC Interiors Project.
    • 27:28 - The place has some traps, be careful.
    • 30:46 - That terminal is rigged with explosives.
    • 31:13 - Watch out for the grenades hanging over the stairs. If you jump you can knock them over and cause a deadly explosion.
    • 31:34 - Deactivate the Bottlecap Mine under the bed.
    • 32:06 - Another rigged terminal.
    • 32:49 - Deactivate another Bottlecap Mine.
    • 33:18 - That's a door with a Very Hard lock. You can try to blow the lock if your explosives skill is high enough.
    • 34:06 - Remember that explosion can cause other explosives nearby to detonate. Don't worry, I'll come back here later to open that door. There's something here I'm going to need.

    That is all for today. See you in the next episode.

    The full playlist is now available on Youtube and Odysee.

    Tags :

    fallout3 bethesdafallout rpg gaming gameplay hivegaming walkthrough mods

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