Fallout 3 Walkthrough (Modded) Part 81

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    realdcghoul101

    Published on Jul 18, 2022
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    Returning to Little Lamplight and exploring the caves that lead to Vault 87.

    The full playlist is now available on Youtube and Odysee.

    Here are the timestamps:

    • 00:09 - Entering Little Lamplight.
    • 00:38 - Informing MacCready that the kids were rescued.
    • 01:04 - It's Sticky's birthday party. He's now 16 years old and can no longer stay in Little Lamplight.
    • 02:10 - I agree to take him to Big Town later.
    • 02:29 - Asking MacCready about Vault 87.
    • 03:26 - Asking him how he keeps things organized.
    • 05:07 - Entering Little Lamplight Office Building.
    • 05:17 - Meeting Bumble. https://fallout.fandom.com/wiki/Bumble
    • 06:20 - The Journal of Carrey Delaney, entries 1 and 2.
    • 08:40 - Following the sign that says "Souvenirs."
    • 09:20 - Entering Little Lamplight Restrooms.
    • 10:10 - The Souvenir Shop is closed. I will return later.
    • 10:23 - That tunnel leads to the Murder Pass. I'm not going there yet.
    • 10:49 - Entering The Great Chamber.
    • 11:51 - Meeting Joseph, the teacher.
    • 12:33 - Asking him how he teaches the other kids.
    • 15:26 - Finding a workbench, a silencer (WMK), and a bottlecap mine.
    • 16:20 - Checking the area with the "nothing" sign. It's an alternate way to get into Vault 87.
    • 17:26 - I find Biwwy sleeping in one of the beds in the chamber.
    • 18:00 - Biwwy offers the Wazer Rifle for 500 hundred caps. There was no speech option to lower the price, so wearing Button's Wig was useless (LOL).
    • 18:33 - Wazer Rifle model is different. Some mod changed it (FWE, EVE, or RH Irongsights)
    • 19:28 - Returning to the Lamplight caverns.
    • 19:37 - The Souvenir Shop is now open.
    • 19:51 - Finding the My diary, by Jason Grant holotapes, entries 1 and 2.
    • 21:19 - Meeting Knick Knack. He sells one of the Bottlecap Mine Schematics.
    • 23:55 - Heading to the Spelunkers area.
    • 24:07 - Meeting Knock Knock.
    • 24:59 - Want to hear a joke?
    • 25:11 - High Intelligence dialogue option.
    • 25:23 - Speech check. Lying to the kid about his jokes.
    • 26:16 - Kid, take a seat. It's my turn to tell you a story.
    • 27:29 - Talking to Squirrel.
    • 28:16 - Meeting Eclair.
    • 29:00 - Asking Eclair about food and learning about the cave fungus. There's an unmarked quest around that, but Mayor MacCready needs to agree.
    • 31:03 - Returning to The Great Chamber.
    • 31:33 - Asking MacCready about the fungus deal. It didn't work out. Maybe I need a higher Barter skill. Avoid using the speech skill option.
    • 32:24 - Asking him to open the Murder Pass. Just follow him.
    • 33:32 - MacCready opens the path, and I enter the Murder Pass.
    • 34:24 - Lots of super mutants ahead. They died faster than expected.
    • 35:52 - I believe this is the first time I utilized Gopher's Night and Thermal Vision equipment. The power armors comes with both of them.
    • 37:33 - Shooting one by was not the best idea. I return through the bridge and turn left.
    • 38:32 - A better angle to shoot them.
    • 41:15 - There's a copy of Tales of a Junktown Jerky Vendor on top of that toilet.
    • 42:22 - Checking the map and moving forward.
    • 43:39 - Taking the path on the right and shooting one mutant and return.
    • 44:45 - Walking through the path on the left, I bump into a group of super mutants. The game engine shit itself, and textures turn white. LOL.
    • 47:00 - I return to the rope bridge near the entrance. Some super mutants on the lower level of the cave.
    • 48:04 - I cross the bridge to and dead and. One copy of U.S. Army: 30 Handy Flamethrower Recipes is on the table near the first-aid box.
    • 50:16 - Returning to the wood structures where a killed that last group of super mutants. I loot the place.
    • 52:57 - Taking the path to the right of the vault sign.
    • 53:29 - Disarming a tripwire on the path on the left. It's a dead end.
    • 54:07 - Taking the path on the right.
    • 54:29 - Bumping my head into a grenade bouquet. Companions were hit by the explosion.
    • 54:42 - The whole situation alerts the super mutants.
    • 56:04 - Reaching a door to a vault structure.
    • 56:28 - Nuka Cola Quantum, first-aid, and ammo boxes on the shelf.
    • 57:31 - Following the path to the Reactor Chamber. Now it's time to find the GECK.

    My trip to Vault 87 continues in the next episode.

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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