Fallout 3 Walkthrough (Modded) Part 107

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    realdcghoul101

    Published on Sep 12, 2022
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    I arrive at Fort Constantine to see what is inside the place.

    The full playlist is now available on Youtube and Odysee.

    Here are the timestamps:

    • 00:33 - Where that Deathclaw Matriarch came from?
    • 02:10 - It ran away.
    • 02:43 - Actually, the Matriarch ran behind me.
    • 03:25 - That drainage tunnel was added by The Regulators mod.
    • 05:56 - Road to For Constantine.
    • 07:19 - Sentry Bots and other robots ahead.
    • 07:51 - An Outcast threw a Shredder Grenade.
    • 09:36 - Discovering Fort Constantine.
    • 09:41 - I enter the Personnel Offices. More robots.
    • 11:40 - Level up.
    • 15:24 - I choose the Animal Friend perk.
    • 18:36 - Inspecting the kitchen.
    • 19:06 - I return to the entrance and head to the corridor on the right.
    • 19:58 - I turn left and lockpick a door.
    • 20:40 - A Grognak The Barbarian.
    • 20:49 - Stairs to the upper levels.
    • 21:16 - The room on the right has some weapons and the turret control terminal.
    • 22:18 - A storage room in the upper area near the entrance.
    • 23:11 - Stairs to the top of the building.
    • 23:24 - More robots.
    • 24:45 - Back inside the building, I return to the entrance.
    • 25:57 - Now, I enter the CO Quarters.
    • 26:13 - A Nuka Cola Quantum.
    • 26:58 - I didn't see a Guns And Bullets on the bed. I had to return later to find it.
    • 27:35 - A Chinee Army: Spec Ops Training Manual and a Stealth boy in the basement.
    • 27:44 - A Big Guns Bobblehead is in the safe, along with ammo, bottle caps, and the Fort Constantine Launch Codes.
    • 28:39 - I open the Fort Constantine Bunker Door with Ted Strayer's Special key.
    • 28:49 - Entering the Launch Control Bunker.
    • 29:07 - Some robots and then a sentry bot.
    • 30:12 - Ammo boxes.
    • 31:05 - Looting the lockers and the medical supplies of the clinic.
    • 31:55 - Heading downstairs and to the right.
    • 32:13 - Lockpicking the door on the right. It's a storage room.
    • 33:39 - I mean, the pulse mine detonated.
    • 34:18 - More robots downstairs.
    • 34:59 - Pause the video, and look on the left, between the filling cabinets and the ventilator on the floor. You will see a Duck And Cover. The pulse mine explosion blasted the book from the desk with the Launch Control terminal.
    • 35:17 - A Big Book of Science on one of the desks.
    • 35:29 - Fort Constantine Launch Control terminal.
    • 35:41 - I tried to launch an ICBM, but the system wasn't working correctly.
    • 36:35 - Going downstairs to a kitchen.
    • 38:04 - Pre-war book and a stealth boy.
    • 38:19 - A T-45d Power Armor.
    • 40:59 - I open the door to the Bomb Storage with Dukov's Special key.
    • 41:37 - Sentry bot ahead.
    • 42:15 - Placing some pulse mines.
    • 43:40 - The body of Tara. I take the Warhead Storage Key from her.
    • 43:49 - I open the door behind her with Dave's Special Key.
    • 44:05 - A DC Journal of Internal Medicine on the table, next to a Fat Man.
    • 44:11 - The Junk Metal Master Sword was added by FWE.
    • 44:53 - Accessing the Armor R&D Terminal to disable the stasis field.
    • 44:59 - The "View Power Armor Manual" is a way to earn the Power Armor Training Perk (FWE).
    • 45:19 - Taking the T-51b Power Armor and completing the quest.
    • 46:59 - Lockipicking the first (very hard) locked door. It's a storage room with weapons and ammo.
    • 47:41 - A scope (WMK).
    • 47:52 - A Guns And Bullets on the table. Also, an auto-fire mechanism (WMK).
    • 48:30 - The second (very hard) locked door. Another storage room.
    • 50:23 - I go to the stairs where the sentry bots came from.
    • 50:43 - I open the door with the Warhead Storage Key. More robots guard the area.
    • 51:42 - I go to the door on the upper level. It connects both sides of the storage area.
    • 52:45 - I return through the same door and bump into some robots.
    • 54:02 - I go down the stairs and lockpick a door.
    • 54:32 - A mini-nuke.
    • 55:22 - Opening the door to the outside with the Warhead Storage Key.
    • 56:31 - I go through the gate on the left.
    • 56:48 - A deathclaw alpha and an Enclave Trooper show up.
    • 57:42 - An outcast patrol.
    • 57:53 - Down the hill, there's a destroyed shack and more Outcasts.
    • 58:36 - A Shishkebab Schematic is on a table in the shack ruins.

    That is all, folks!

    Tags :

    fallout3 bethesdafallout rpg mods gaming hivegaming gameplay walkthrough

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